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November 21, 2008, 12:37:45 PM
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Tales Patches on work?
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Topic: Tales Patches on work? (Read 1729 times)
Kevassa
Sr. Member
Posts: 355
Tales Patches on work?
«
on:
February 03, 2008, 02:47:43 PM »
I want to know that there are a few hacks done (Eternia, Phantasia, Undub Abyss/Legendia/Symphonia)
What I am asking, is which communities/users are working on patches of Tales games, there is Phantasian Productions (Obvious
) that is working on ND, TOP, and TOD2. And Absolute Zero on TOP V1.1, I also know that Kajitani - Eizan (Misspelled?) is working on ND2 and ND3.
Are there any more people working on other stuff? I mean is somebody working on Rebirth or Symphonia PS2?
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ForceCube
Full Member
Posts: 152
Re: Tales Patches on work?
«
Reply #1 on:
February 03, 2008, 03:07:06 PM »
Quote from: Kevassa on February 03, 2008, 02:47:43 PM
I mean is somebody working on Rebirth or Symphonia PS2?
If some group were working on either of these, people would be all over it. A PS2 Tales translation isn't the kind of thing you need to search around to know it's being done.
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Tales of Legendia is awesome.
pedrocasilva
Sr. Member
Posts: 278
Re: Tales Patches on work?
«
Reply #2 on:
February 03, 2008, 06:56:35 PM »
Symphonia PS2 version translation is meaningless, if a easy patch with the GC scripts were possible... yeah, sure, but as it is... It's like hacking a inferior version. (despite the extras); it would be better to undub Legendia and Abyss, like suggested; or something.
What would be really nice, IMO... would be patching Destiny II/Eternia witth it's japanese openings and start menu (specially Eternia) I mean, I can't be the only one who still get's pissed at "destiny II" appearing in there. Hell, someone could patch Destiny, Abyss, Legendia with their original J-Pop openings while we were at it.
But of course that realm of hacking would go against copyrights (since it would be using music and graphics from the japanese versions) and therefore out of Phantasia Productions realm.
«
Last Edit: February 03, 2008, 07:00:02 PM by pedrocasilva
»
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ForceCube
Full Member
Posts: 152
Re: Tales Patches on work?
«
Reply #3 on:
February 03, 2008, 07:15:31 PM »
Quote from: pedrocasilva on February 03, 2008, 06:56:35 PM
Symphonia PS2 version translation is meaningless, if a easy patch with the GC scripts were possible... yeah, sure, but as it is... It's like hacking a inferior version. (despite the extras); it would be better to undub Legendia and Abyss, like suggested; or something.
I still think it would be worth the effort.
You know, there are lots of people out there who can't play it on a GameCube (myself included, I once thought about buying one just for Symphonia, Skies of Arcadia and Wind Waker, but then I noticed there weren't
any
other NGC games I was interested in besides these three), and even though everyone says the PS2 port sucks, at least these people would be able to play it in English.
Too bad there doesn't seem to be anyone interested in doing the script transporting, as far as I know. >_>
And aren't there undub versions of both Legendia and Abyss already?
Quote from: pedrocasilva on February 03, 2008, 06:56:35 PM
What would be really nice, IMO... would be patching Destiny II/Eternia witth it's japanese openings and start menu (specially Eternia) I mean, I can't be the only one who still get's pissed at "destiny II" appearing in there. Hell, someone could patch Destiny, Abyss, Legendia with their original J-Pop openings while we were at it.
But of course that realm of hacking would go against copyrights (since it would be using music and graphics from the japanese versions) and therefore out of Phantasia Productions realm.
Indeed. That would be AWESOME. When I registered on this forum, I almost,
almost
made a topic asking if that was possible... but then I gave up.
And copyright issues probably wouldn't be a problem, or else there wouldn't even be people translating and editing the japanese versions of the games, which is probably a much bigger copyright violation and yet no one complains about it.
Right? ._.
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Tales of Legendia is awesome.
pedrocasilva
Sr. Member
Posts: 278
Re: Tales Patches on work?
«
Reply #4 on:
February 03, 2008, 07:32:23 PM »
Quote from: ForceCube on February 03, 2008, 07:15:31 PM
I still think it would be worth the effort.
Fair enough.
Some stuff could be nice, yes... but it's a inferior version and you can get a GC for 20 bucks now (and the US version of the game for about the same price)
I don't think it's worth the effort though, because of the amount of work that would be involved. (if it was a easy task I'd have other opinion)
Quote from: ForceCube on February 03, 2008, 07:15:31 PM
You know, there are lots of people out there who can't play it on a GameCube (myself included, I once thought about buying one just for Symphonia, Skies of Arcadia and Wind Waker, but then I noticed there weren't
any
other NGC games I was interested in besides these three), and even though everyone says the PS2 port sucks, at least these people would be able to play it in English.
Too bad there doesn't seem to be anyone interested in doing the script transporting, as far as I know. >_>
I'd also recommend the Baten Kaitos games; specially Origins who left me with my mouth open, and Zelda Twilight Princess; and I believe that's a narrow view of what the system offered (quite natural for outsiders, just like it's bound to happen with outsiders to both Sony and M$ consoles) there's really some neat pearls in there beyond those.
Script transporting isn't easy at all to do in Symphonia's case, because GC uses one method, and PS2 uses other, compression tool, therefore, they are pretty much incompatible.
Quote from: ForceCube on February 03, 2008, 07:15:31 PM
And aren't there undub versions of both Legendia and Abyss already?
I dunno, but holy crap if there are; I'd get them.
Quote from: ForceCube on February 03, 2008, 07:15:31 PM
Indeed. That would be AWESOME. When I registered on this forum, I almost,
almost
made a topic asking if that was possible... but then I gave up.
And copyright issues probably wouldn't be a problem, or else there wouldn't even be people translating and editing the japanese versions of the games, which is probably a much bigger copyright violation and yet no one complains about it.
Right? ._.
Hmmm, I think they're pretty different, in most tales games you can even rename your characters anyway (and those are translating team decisions, like... calling Cless, erm... Cress) and since you supposedly own the game they're just modifying the script with their own... So, since it's their work on something they own I don't think they're violating it.
It's diferent from going and put a FMV with a music who was not licenced for outside japan, and in a version it was not supposed to be in; that or changing sprites to the ones in other game (for example, ToP PSX with ToP PSP sprites)
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Kevassa
Sr. Member
Posts: 355
Re: Tales Patches on work?
«
Reply #5 on:
February 03, 2008, 11:09:56 PM »
I heard from one user here that ist is easy and possible, so it is not the case the fact that is hard, also there are lots of people who cant play on GC, dont have one, or dont own the GC game, IMO it IS worth. Especially since if it is re-translated it would have a much accuarate script than GC´s.
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pedrocasilva
Sr. Member
Posts: 278
Re: Tales Patches on work?
«
Reply #6 on:
February 04, 2008, 05:07:58 AM »
Quote from: Kevassa on February 03, 2008, 11:09:56 PM
I heard from one user here that ist is easy and possible, so it is not the case the fact that is hard, also there are lots of people who cant play on GC, dont have one, or dont own the GC game, IMO it IS worth. Especially since if it is re-translated it would have a much accuarate script than GC´s.
I think that user is wrong, because I always heard the contrary, the compression tools are different (kinda like with for example, Rebirth/Destiny R/Destiny 2 on PS2 and Rebirth on PSP) So you can't just "hack" copy/paste stuff and expect it to work; but I guess Cless should know something and could shed some light into it.
Right now, if we were going for a accurate script, I'd say it would be better to do what cless is doing with Destiny PSone; use the US translated GC version and change stuff for the better; other than that... It would be retranslating everything (or at least hack it all and insert the script dump all over again). Too much work would only be worth if it was the "ultimate" version, that it will never be due to technical issues. (I, for example, having the GC version wouldn't be thrilled to get it; it would be the contrary, had the GC version been inferior)
EDIT: this is a example of what I always heard:
Quote
If its the PS2 I will have to disappoint you... it uses CriSoft ROFS for packaging its files... its not laid wide open like the NGC Version
Source:
http://forum.tales-cless.org/tales-series/t599/0/
Not easy, at all.
«
Last Edit: February 04, 2008, 05:11:50 AM by pedrocasilva
»
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ForceCube
Full Member
Posts: 152
Re: Tales Patches on work?
«
Reply #7 on:
February 04, 2008, 06:11:50 AM »
Quote from: pedrocasilva on February 04, 2008, 05:07:58 AM
EDIT: this is a example of what I always heard:
Source:
http://forum.tales-cless.org/tales-series/t599/0/
Not easy, at all.
Take a look at Gemini's posts on that page.
And BTW, I just confirmed. There IS an undub of Abyss available, just as I thought. And it's pretty easy to find, try searching around a bit.
And about the GC games... you said you could buy a GC for $20, but here in Brasil things aren't that simple... last time I checked, the lowest price I found for a GC was... 250 bucks. >_>
As for Baten Kaitos and TP, I'd surely buy them if I had a GC, but that makes... 6 games. Still far from enough.
Actually, it's not like I'm saying the GC doesn't have enough good games. It just doesn't have enough good RPGs, especially compared to the PS2 (though I have to admit... at least 50% of the RPGs on the PS2 are so crappy IMO it doesn't really make it so superior to the GC in that aspect. :p) And I'm the kind of guy who decides to buy a console based on the number of RPGs it has, so the GC is definitely not the right console for me.
«
Last Edit: February 04, 2008, 06:17:10 AM by ForceCube
»
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Tales of Legendia is awesome.
Kevassa
Sr. Member
Posts: 355
Re: Tales Patches on work?
«
Reply #8 on:
February 04, 2008, 06:20:53 AM »
Quote from: pedrocasilva on February 04, 2008, 05:07:58 AM
I think that user is wrong, because I always heard the contrary, the compression tools are different (kinda like with for example, Rebirth/Destiny R/Destiny 2 on PS2 and Rebirth on PSP) So you can't just "hack" copy/paste stuff and expect it to work; but I guess Cless should know something and could shed some light into it.
Right now, if we were going for a accurate script, I'd say it would be better to do what cless is doing with Destiny PSone; use the US translated GC version and change stuff for the better; other than that... It would be retranslating everything (or at least hack it all and insert the script dump all over again). Too much work would only be worth if it was the "ultimate" version, that it will never be due to technical issues. (I, for example, having the GC version wouldn't be thrilled to get it; it would be the contrary, had the GC version been inferior)
EDIT: this is a example of what I always heard:
Source:
http://forum.tales-cless.org/tales-series/t599/0/
Not easy, at all.
I created that post, and check Gmini´s posts that he suggests it is possible, it is just a bit more work than GC, and you would have thousand of people who lack GC happy
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pedrocasilva
Sr. Member
Posts: 278
Re: Tales Patches on work?
«
Reply #9 on:
February 04, 2008, 06:42:35 AM »
Quote from: ForceCube on February 04, 2008, 06:11:50 AM
Take a look at Gemini's posts on that page.
I did, I still have my doubts though, as he said "should be possible but would require some asm hacking". Question is how much and if anyone is up to it, and if it gives too much work, even if possible... IMO, that effort could be used better elsewhere.
But it would be a matter of getting someone giving it priority I guess. Good luck on it.
Quote from: ForceCube on February 04, 2008, 06:11:50 AM
And BTW, I just confirmed. There IS an undub of Abyss available, just as I thought. And it's pretty easy to find, try searching around a bit.
I'll look for it then.
Quote from: ForceCube on February 04, 2008, 06:11:50 AM
And about the GC games... you said you could buy a GC for $20, but here in Brasil things aren't that simple... last time I checked, the lowest price I found for a GC was... 250 bucks. >_>
You're brazilian? then we speak the same language, I'm portuguese
But yeah, that makes things different, I'm aware of prices for these kind of stuff in Brazil; it's madness.
Quote from: ForceCube on February 04, 2008, 06:11:50 AM
As for Baten Kaitos and TP, I'd surely buy them if I had a GC, but that makes... 6 games. Still far from enough.
Actually, it's not like I'm saying the GC doesn't have enough good games. It just doesn't have enough good RPGs, especially compared to the PS2 (though I have to admit... at least 50% of the RPGs on the PS2 are so crappy IMO it doesn't really make it so superior to the GC in that aspect. :p) And I'm the kind of guy who decides to buy a console based on the number of RPGs it has, so the GC is definitely not the right console for me.
I think it's a matter of knowing the console library though; I have more than 70 GC games, it has a good library, just like PS2 and Xbox had; I bet you could easily find 2 dozens that you liked, but of course you can have other priorities (specially when GC alone costs so much out there)
I understand your point though, I had to buy a PS2 for the RPG's and not so much for GC... But I still think GC had some of the best RPG's last gen, they're just not that many, but pack a punch.
Specially Baten Kaitos Origins (above even Tales of Symphonia for me), I mean, I was blown away by that one... felt like a Chrono Cross sequel rather than a sequel to the first Baten Kaitos. Utterly awesome game.
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Kajitani-Eizan
Privileged
Sr. Member
Posts: 465
You couldn't kill me if I tried to let you
Re: Tales Patches on work?
«
Reply #10 on:
February 04, 2008, 08:33:04 AM »
Quote from: pedrocasilva on February 04, 2008, 06:42:35 AM
it's madness
madness?
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ND2 v1.41 - 06/18/08, ToPGBA-J v0.20 - 08/26/05, ND3 v0.26 - 08/26/05
pedrocasilva
Sr. Member
Posts: 278
Re: Tales Patches on work?
«
Reply #11 on:
February 04, 2008, 09:07:21 AM »
Quote from: Kajitani-Eizan on February 04, 2008, 08:33:04 AM
madness?
Meaning things are way more expensive than in US and even Europe; made worse considering the average brazilian doesn't earn as much money as we do.
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gyozilla
Privileged
Full Member
Posts: 197
Re: Tales Patches on work?
«
Reply #12 on:
February 04, 2008, 02:23:57 PM »
Quote from: pedrocasilva on February 04, 2008, 09:07:21 AM
Meaning things are way more expensive than in US and even Europe; made worse considering the average brazilian doesn't earn as much money as we do.
the correct response is:
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ForceCube
Full Member
Posts: 152
Re: Tales Patches on work?
«
Reply #13 on:
February 04, 2008, 03:29:14 PM »
Quote from: pedrocasilva on February 04, 2008, 06:42:35 AM
You're brazilian? then we speak the same language, I'm portuguese
I thought so. Your name kinda gave it away.
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Tales of Legendia is awesome.
Einherjar
Jr. Member
Posts: 14
Re: Tales Patches on work?
«
Reply #14 on:
February 19, 2008, 07:27:47 PM »
To reinput the language to the ps2 version is better than translating it from scratch. Maybe I should get a cube after all.
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jajaswipo
Jr. Member
Posts: 70
Re: Tales Patches on work?
«
Reply #15 on:
March 04, 2008, 09:19:08 AM »
I saw a TOI patch the other day. Might be old news though...
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...will lift for supplements
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