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Author Topic: Tales of Vesperia  (Read 19800 times)
Cless
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« Reply #64 on: December 30, 2007, 05:25:48 AM »

More than likely it's a timed exclusive anyway. In the NeoGAF thread, credible people talked about how an insider at 2ch revealed a new main Tales entry on DS (not Tempest), a ToS spinoff for Wii, and a main Tales title on 360 and PS3, with the 360 one being a timed exclusive months before they were announced. So far, he's been right on the money with the first two. The website debacle basically confirms the 3rd one.

I guess the real question is... can you wait for it? Eternal Sonata/Trusty Bell was also a timed exclusive for the 360, but there is still no concrete date for the PS3 version. It's been about 6 months since it was released on 360.

If it comes to the US, who knows if it'll end up like the ToS situation. We get one version, but not the other. The only palatable reason I can think of for that is exclusivity deals with Nintendo. Bringing the PS2 version would've been like printing free money, regardless of how it might have sold.
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GummySnake
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« Reply #65 on: December 30, 2007, 03:03:45 PM »

Jeez, I'm starting to not like the Tales of games.........They start out on a journey for some reason, they start to fight some body, and then they end up getting involved in something that results in them saving the world, all the while they have sidequests, and grow their friendships out, and become lovers, and then they save the world, and thats pretty much it in a nutshell............I wish it would be changed up a little bit........lets hope this one just LOOKS like thats what going to happen, and it doesn't actually happen.
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« Reply #66 on: December 30, 2007, 03:22:35 PM »

http://sakuraba.cocoebiz.com/discography/

Lists a "Tales of Vesparia" for Xbox 360. This is Sakuraba's official English site, so I guess it's credible enough. Now all that needs to happen is for Namco to officially spill the beans to the public.
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« Reply #67 on: December 30, 2007, 05:04:43 PM »

http://sakuraba.cocoebiz.com/discography/

Lists a "Tales of Vesparia" for Xbox 360. This is Sakuraba's official English site, so I guess it's credible enough. Now all that needs to happen is for Namco to officially spill the beans to the public.
yep, its pretty much stilll not officially confirmed by namco but the writings clearly on the wall
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« Reply #68 on: December 30, 2007, 05:33:03 PM »

Jeez, I'm starting to not like the Tales of games.........They start out on a journey for some reason, they start to fight some body, and then they end up getting involved in something that results in them saving the world, all the while they have sidequests, and grow their friendships out, and become lovers, and then they save the world, and thats pretty much it in a nutshell............I wish it would be changed up a little bit........lets hope this one just LOOKS like thats what going to happen, and it doesn't actually happen.
So what you're saying is that they're stories written in Japan?  I mean, seriously.  They've been like this all along.  A great number of Japanese games, anime, and manga are just like this.  It's a pattern they like in Japan.  It's a pattern I like too, so I'm not complaining.
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Cyllya
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« Reply #69 on: December 30, 2007, 06:14:36 PM »

I don't think that has anything to do with Japan/Anime, so much as it's typical of fantasy adventure stories regardless of origin. And if you're talking about a JRPG, wherein the story has to involve loads of violence to facilitate the gameplay, that just forces it into that mold even more.
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--Tales of Symphonia: Dawn of the New World will reveal that Ratatosk was involved in ToS's last required scene in Heimdall.
--Tales of Vesperia's plot will involve space aliens in some way
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« Reply #70 on: December 30, 2007, 07:15:23 PM »

Quite repetitive, but I like it on "Tales Of" games so I don't mind. Keep em coming I say!
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« Reply #71 on: December 30, 2007, 10:38:01 PM »

They should have a switch in some stuff. Maybe have the main character not have a female he ends up dating or whatever, or maybe have the main character as a female, or maybe not give the main character a super power of some sorts.
Cless-(idk);Mint
Stahn-Swordian;Rutee
Eternia- Something about being able to destroy things.;Farah
Destiny 2-(idk, the fact that he wants to be a hero);Reala                         Symphonia-The Exsphere;Colette
Rebirth- (Dont Know. Never played or read about it.);Clair(lol)
Legendia-(Dont Know. Never played or read about it.);Erm is it Shirley? Cause someone was telling me that Senel was thinking or hoping for otherwise.
Abyss-(Luke is a replica with some Hyper R(Cant spell) stuff);Tear

Here is WHY they keep using the same old stories.

Its because games are really expensive to make and with the expnisive games, companies don't want to risk trying new things, so they make sequels and the same stuff over, and over again because if they do something original and it flops the company could be done for. If it looks new people dont really try it out.

Examples: Shadow of the Colossus
Okami (This studio even got shut down)
Viewtiful Joe (it's Clover)
Max Payne
Jet Set Radio Future
There are more awesome original games that didn't sell well but I think you guys understand.

And then here's an example games that sold really well, and yet do not add anything into the genre or anything like that.

Halo
Final Fantasy (Not all are bad)
Some Resident Evils
Guitar Hero

Some stay original somehow though. I think.

Silent Hill
Legend of Zelda
Some Final Fantasy

You should get what I mean.

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Kajitani-Eizan
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« Reply #72 on: December 30, 2007, 11:08:29 PM »

halo added nothing new?

what annoys me about the tales series is primarily that team destiny does some really cool stuff which is apparently ignored or horribly misinterpreted by team symphonia. like skits, for example. or interesting battle system additions like SP, RG, CC, or whatever. instead, team symphonia adds... free run. all right, that's pretty cool. except no, they screw it up by screwing up EVERYTHING about it (e.g. all spells can be dodged simply by running in any direction you want, enemies are utterly confounded by free run, etc.). and they add in liberal use of hiougis. but wait, let's give each character 1 hiougi for the whole game... boring. let's also rip off the ToD2 system of activating hiougis, without the underlying mechanics that require them to work like that... boring.

even though ToDr appears to have a similar hiougi system, it's quite different. from what i understand, you're encouraged to combo a lot, and the system makes it easy and/or beneficial to do so, so making hiougis part of that chain is quite natural. also, you have no time limit on using it. in abyss, you have to activate overlimits (which can't be done in a chain, unless you're one of those combo masters that the rest of us aren't), then you have to start or join a combo (which isn't really encouraged by the mechanics all that much anyway, plus you have to break their guard or whatever first), and then, within a time limit, you have to activate your hiougi. most of the time this is awkward, so we'll end up just running upto someone, spamming fang blade havoc/light spear cannon/lightning blade, and holding X. that just looks lame as hell.
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Cless Aileron
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« Reply #73 on: December 31, 2007, 01:25:35 AM »

Okay, I got things I need to say.  Most of them is stuff I dealt with in regards to a friend that deals with this whole thing with "originality."

*gets flash back of his friend and his gripe with Metroid Prime 3 because "it messed with the formula"*

Also, I just want to say you might want to say that to the companies themselves because this series isn't the only one guilty of unoriginality and it seems like there are people out there that don't care.

If we're talking about unoriginality, then we need to drag Pokémon into this discussion too.  Come on...you're still playing as some rookie trainer, going on a Pokémon journey, catching Pokémon, getting badge, become champion.  So many versions and three additional generation later, it's still the same game you've been playing since 1998 (or 1996 if that's the case)!  Yet, it still sells so much and the players don't seem to care it's the same game they've played before.  The original games were the only original games in the Pokémon series (main series at least.  Then again, most of the spin offs aren't worth mentioning).  Also, my friend was willing to buy each Pokémon game close to or on release date because he knows they don't mess with it.  Oh yeah, Pokémon isn't the first game to do "monster taming" since Dragon Quest did it too (Just to say it, I won't talk Dragon Quest here because that's just beating a dead horse).

Now this is in regards to Zelda.  With Majora's Mask, my friend (and he also said many people went after it for the same reason) stated it messed with Zelda.  People play Zelda games for the dungeon, not what Majora's Mask did (Only four dungeons, most of the gameplay is sidequests helping people).  Then they tried Wind Waker.  His complaint wasn't limited to the Celda fiasco but that isn't the main point.  They also try this world where it's nearly covered up in water ala Water World.  It's something different, yes, but guess what?  They found it boring to play because of how they constantly kept sailing over water, water, everywhere (even I say that as a thing against Zelda).  So what do they do with Twilight Princess?  Make it too similar to Ocarina of Time that many people have called it "blatant rehash."  You know what?  These people don't care!  They just want to play something that didn't bore them like Majora's Mask or The Wind Waker.

While on about originality, I think I would be more concern about execution rather than originality.  Originality doesn't mean anything if it's done so badly, which is why I say execution is what matters.  Originality just adds more points to a well executed game.  If they actually did those changes you mentioned to the game and the actual story and characters were poorly done, no I will not be raving about its originality, I will be after it for how horrible it was.

Now, this is the point I'm trying to make.  There are people that don't care about what's so damn different about this installment as long as they get their entertainment out of it, regardless of originality.  They aren't constantly worrying about some originality.  Did I mention my friend also ridiculed Senel Coolidge for the fact that he uses his fists to fight rather than a sword, also adding that he doesn't give a rat's butt that swords are so cliché because they're so damn cool.  What matters more is if the game does it right.  After all, an original idea doesn't mean jack if it's poorly executed.  At least a well done execution of the tried and true would be preferable than a original idea turned messy.

Just so you know, I'm just trying to lay it out as it is and I know people are going to come after me for saying the stuff I just said right here.

Also, right now, I don't care it's more of the same right now, because Tales of Vesperia is the first time I got excited over a Tales game that isn't a remake since before Tales of Symphonia was released.  This is also getting my point across.
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« Reply #74 on: December 31, 2007, 05:10:06 AM »

Jeez, I'm starting to not like the Tales of games.........They start out on a journey for some reason, they start to fight some body, and then they end up getting involved in something that results in them saving the world

Yeah, that IS lame and repetitive. But...

all the while they have sidequests, and grow their friendships out, and become lovers, and then they save the world

And all that is done so well there's just no way I can't like it. That's what has been keeping me interested in Tales for so much time, and though as I said before I'd love to see a more interesting story in a game of the series, as long as it stays like that it'll still be fine. It's just like throughhim said, who doesn't like this pattern at least a bit? Smiley
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« Reply #75 on: December 31, 2007, 08:15:15 AM »

Quote
Also, right now, I don't care it's more of the same right now, because Tales of Vesperia is the first time I got excited over a Tales game that isn't a remake since before Tales of Symphonia was released
Like you didnt like Rebirth or Abyss? Or you say that Abyss is a remake or something? Just asking Tongue Since I can understand being hyped with Destiny R, but I cant understand being not hyped with something like Rebirth.... just asking, really :S
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« Reply #76 on: December 31, 2007, 09:00:53 AM »

ah, but you forget.

symphonia -- looked to be awesome, iirc. though we were sort of wondering about the red vash coat with the suspenders, and the fruity guy in the purple saiyan outfit.

rebirth -- looked like the battle system was slow as balls when the first trailers were released. i remember everyone being sort of "wtf" about it, especially after ToD2's hyper pacing. also the music is all a bit odd, sort of off-beat, and it took a while for it to take. i think it was only later that everyone was all "omg sweet" about it.

legendia -- looked like it could be pretty cool i guess. until we saw the 3D SD character models, the painful battle system, etc.

abyss -- looked pretty cool. then we saw how broken the battle system was from the japanese version. still cool i guess though, right? and there was still cool stuff, like skits -- oh wait, those would be unvoiced in the US version, wouldn't they. hmm.

destiny r -- lol wut pwn out of 10.

tempest -- screens showed kind of crappy graphics, but it looked okay. initial impressions upon game release were horrifically poor.

knight of ratasoksakoskaoks -- pokemon with the abyss graphics engine, but with even more jaggies?? wonderful. shaping up much more now, though.
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« Reply #77 on: December 31, 2007, 02:19:11 PM »

Like you didnt like Rebirth or Abyss? Or you say that Abyss is a remake or something? Just asking Tongue Since I can understand being hyped with Destiny R, but I cant understand being not hyped with something like Rebirth.... just asking, really :S

I admit I wasn't clear on my last statement.  I was referring to when I was ultra-hyped for a game.  I actually did get some hype for Tales of Rebirth (also, I liked it) but it wasn't on the same level as being hyped for Tales of Destiny 2 and Tales of Symphonia.  Hope that clears it up.  As for Abyss, I wasn't really hyped up and I also didn't like it (Though I'm replaying it but it's hard for me to change my mind on the game).
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« Reply #78 on: December 31, 2007, 04:50:25 PM »

Hahaha I gave up on readnig all that so I'ma just say my final statement here: I need a new RPG thats Original in the story sense. Eternal Sonata was a very original Story and game. Thats why it's a great game. Chopin is a pretty good change for a main character.
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Cyllya
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« Reply #79 on: December 31, 2007, 05:12:14 PM »

Hahaha I gave up on readnig all that so I'ma just say my final statement here: I need a new RPG thats Original in the story sense. Eternal Sonata was a very original Story and game. Thats why it's a great game. Chopin is a pretty good change for a main character.
How'd you like the plot of ND1?
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Cyllya predicts:
--Tales of Symphonia: Dawn of the New World will reveal that Ratatosk was involved in ToS's last required scene in Heimdall.
--Tales of Vesperia's plot will involve space aliens in some way
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