Not really relevant, but trying to port Vesperia to the DotNW engine isn't going to magically add motion capture.

Ahaha. Certainly not. What I meant was that I just think DotNW gets a bit too much shit thrown after itself. It's not "that" bad (+how it even had a few "features" that its HD cousin oddly enough did not... such as the mocap)
In Capcom words, they don't believe in third party "exclusivity" for the sake of it, but they believe in "tech exclusivity" which is were Dead Rising fits. of course Dead Rising 2 will be multiplatform, but it was written from the ground as such.
Dead Rising 2 also does probably not run on MT Framework 2.0, it most likely runs on Blue Castle proprietary tech, unlike Dead Rising 1 which was (along with Lost Planet) the test subject for Framework 1.0, which at the time was not in any form or shape available for the PS3 (and, well, the PS3 port of the much simpler Lost Planet didn't fare too well... But DMC4 and RE5 both did a fine, but not perfect, job at playing catchup. But that's of course, as you said, the games being built from ground up in a proper multiplatform environment, as one actually exists in the Framework engine now, as opposed to before when it was PC/360 only)
I've read the article when it came out, I still have doubts seeing that the way they measured the output should have sacrificed the HUD as well, but my point wasn't saying that the PS3 version isn't running at less reasolution, it was more on the lines of "what if it isn't? who'd notice?"
What do you mean by "the output should have sacrificed HUD as well"?
What I read from that is that you don't quite understand how the software upscaling most likely is handled if in the PS3.
It's a simple process of:
. HUD (Foreground) \
. >Overlay
. Upscale (Background)/
.3D Render /
(ie - You render the 3D at 1280x576, upscale the 1280x576 image render to 1280x720, the upscaled 3D image is drawn as a background layer on the final 1280x720 composition and the HUD is drawn in the foreground with no scaling, as it's a native HD asset)