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Author Topic: Tales of Symphonia : Knight of Ratatosk  (Read 24279 times)
Cheetah
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« Reply #96 on: December 20, 2007, 10:58:04 PM »

I do generally really like the character designs, and the new guy does look cool. But he is definitely a Jade/Asche love child. I shall name him "Jasche". Allow me a few hours to get that copy righted.
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Kevassa
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« Reply #97 on: December 21, 2007, 01:19:19 AM »

What is that thing at the inferior left part of the gauge thing, FoF?Huh
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Cless Aileron
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« Reply #98 on: December 21, 2007, 04:01:53 PM »

Just from those screens, at least I can say the game looks good.  I'm also hoping that the actual screens manage to also look good.

Also nice to see more playable characters that are not only non-monsters, but the old cast.

*sees third character*

.....jeez, did Asche and Jade have a gay love-child or is the character designer just getting lazy?

If you ask me, it seems typical that they recycle character designs for another character.  aether_orange had showed me so many of Fujishima's recycled character designs that I pretty much lost track.
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aether_orange
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« Reply #99 on: December 21, 2007, 09:32:05 PM »

aether_orange had showed me so many of Fujishima's recycled character designs that I pretty much lost track.







Don't forget that if recycling doesn't work, a gender swap usually does the trick.
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Kevassa
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« Reply #100 on: December 22, 2007, 04:46:12 AM »

You forgot Asch/Luke and Zelos there Smiley , but is it confirmed if the old cast will be playable???
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Dimentionalist
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« Reply #101 on: December 22, 2007, 09:04:17 AM »

Controls (taken from Nore's site:)

Control Stick: Movement
A Button: Normal Attack
B Button: Technique
Z: Free Run
C: Unison Attack
+: Menu
-: Target
1 and 2: Shortcuts

Apparently there is also some limited aerial functionality
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« Reply #102 on: December 22, 2007, 11:53:40 AM »

Controls (taken from Nore's site:)

Control Stick: Movement
A Button: Normal Attack
B Button: Technique
Z: Free Run
C: Unison Attack
+: Menu
-: Target
1 and 2: Shortcuts

Apparently there is also some limited aerial functionality

Ugh, WTF. 1 and 2 are a bitch and a half to press in the midst of heated action. What are they using the d-pad for? anything? That would make for much easier shortcuts, and you could assign 4 like in Abyss.

I hope you can still remap the battle controls. Better yet, I hope this game is classic controller and/or GameCube controller compatible.
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Kajitani-Eizan
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« Reply #103 on: December 22, 2007, 02:51:52 PM »

in that case, where's the defend button? also, what is the motion/pointing being used for? i would think they wouldn't need a free run button, but would have you swing the wiimote in a direction when pressing A or B or something.
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Dimentionalist
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« Reply #104 on: December 22, 2007, 06:01:02 PM »

According to IGN, motion control can be used to perform special attacks with the Wiimote and Nunchuck. Thankfully it's optional.
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« Reply #105 on: December 22, 2007, 08:15:48 PM »

in that case, where's the defend button? also, what is the motion/pointing being used for?

hrm.. oh yeah. I suppose the down directional could work.

i would think they wouldn't need a free run button, but would have you swing the wiimote in a direction when pressing A or B or something.

That would get tiring really damn quick. Tongue
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Kevassa
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« Reply #106 on: December 22, 2007, 09:59:27 PM »

That would make infinite combos non healthy safe! Tongue
*swings with all the might* C´mon! Keep the enemy staggered, damn it!
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Kajitani-Eizan
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« Reply #107 on: December 24, 2007, 08:56:28 AM »

That would make infinite combos non healthy safe! Tongue
*swings with all the might* C´mon! Keep the enemy staggered, damn it!

added realism! your character gets tired when you get tired Tongue
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Kefir
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« Reply #108 on: December 24, 2007, 09:10:35 AM »

added realism! your character gets tired when you get tired Tongue

Awesome, real life lv-ups.
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« Reply #109 on: December 24, 2007, 10:24:22 PM »

The character models are AWESOME.





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FSLink
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« Reply #110 on: December 25, 2007, 06:03:54 AM »

Wow they really do look great! Still laughing at Dist/Jade/Asch/Zelos clone though.
Is the bottom picture the animation for capturing? o_o
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Dimentionalist
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« Reply #111 on: December 26, 2007, 02:35:19 PM »

Graphics are looking nice. I'd still prefer cell-shading, but overall I'd have to say this game's look and premise are growing on me. It'd be nice of Namco made a Wii version of Abyss with this graphical quality, like what was speculated before.
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