I decided to continue the discussion about "Tales of Legendia...the new black sheep" since I've been enjoying the discussion.
Hmm, if you were going to divide the whole world into catagories of liking ToL, not liking ToL, or having not played ToL... I'd start to instinctively put myself in the second one. But that's not right. I actually did like ToL. It's just that the "ToL-lovers vs Rest of the World" scenario makes it really hard to remember that I actually enjoyed it at all (I guess since I tend to agree more with what anyone who didn't like it is saying o_O).
I'm still hoping for fun plot discussion (the plot seemed very straightfoward, but there was still stuff that I didn't catch and I'm actually interested in it), so I still hang around forums for it.
Sounds similar to my Love-Hate thing I have towards Tales of Symphonia.
Though what bugs me is when Tales of Legendia gets an unfair bashing (one example being the battle system being 2D and not 3D). However, some things are valid, like the whole "We're walking, we're walking..." thing. Not to mention, there was the awful dungeon design.
Of course, I'm just being a hard critic. Just some things goes against my critic nature (like the unfair Tales of Legendia bashing). I just have to see the critique as "fair and balanced" (Wait, I'm sounding like some news cast).
From what I heard, in Japan, it is common for a circle to be something good while and X is something bad, like a decision.
If anyone has seen Tokusou Sentai DekaRanger (Power Rangers SPD in the US), they have Judgement which decides if the villain is guilty of a crime (don't know if they kept it in the US version). If they get the X, the rangers are authorized to destroy the villain. There have been rare occurences where a villain has gotten a circle, but I haven't seen those episodes yet...
Anyway, how it became X as confirm and Triangle as cancel in other places, I don't know. The Dreamcast influence maybe? People like the confirm button being the bottom button and the cancel being the top or to the right I guess? (out of the current 3 consoles, Gamecube doesn't do this)
How it became that way is now irrelevent, but since it's here to stay, that's why they change the control scheme when Japanese games come over here. I could switch around, but Circle as confirm and X as cancel makes more sense to me and it's been with me since other consoles that have had the confirm button on the right and the cancel button on the left (most Nintendo systems like the SNES. I think the DS was the first Nintendo system to break the trend though with A being to the left of the B button).
Yeah. That's the thing behind the circle and X. Circle means right and X means wrong. And I do get what you're getting with the SPD thing (I'm coming out of the closet, I actually did watch it, though I am pretty embarrassed admitting it). I guess why the two button functions were switched around is anyone's guess.
Either way, I've adapted to both ends that it doesn't matter to me.