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Author Topic: Tales of Eternia hacking files...  (Read 409 times)
Azu
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« on: January 08, 2007, 01:24:04 AM »

Quote
3.DA contains a header for a WAV file and NOTHING ELSE. It's 32MB of NULLs (ASCII character 0).

B.B has a very table-like structure, with DWORD values in acending but non-consecutive value throughout. This might be a list of offsets into one of the bigger files (B.D)

B.D does not appear to have any structure other than the first two DWORD values. Looking closer, the "table" of values in B.B, if used as offsets into this file, show that this pattern exists at each of the values in B.B - which is strong evidence that B.B is in fact a list of offsets into B.D

In other words, B.B is a list of addresses to find different things inside B.D. This means there is probably 1,290 "data items" in the B.D file (as that is how many addresses there appears to be in B.B)

Even closer inspection says this pattern in B.D may be a type of header for each "data item" - At least 3 DWORDS with one of them containing a value corresponding to the "data items" size within B.D. Another value appears to always be 12 (0000000Ch).

M.D seems to contain a similar structure to B.D except there is no corresponding *.B file.

F.D has *no* apparent structure at all.

A.D seems to have some kind of structure, but it is not consistent throughout. This file and F.D are still total mysteries to me at this point.
=Smidge=


I got this from a friend of mines, so will I be able to hack the sprite data or something?
« Last Edit: January 26, 2007, 04:12:31 PM by Azu » Logged

As its legality is questionable I won't provide it directly Google for "scph1001.bin" or "scph7502.bin".
Azu
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« Reply #1 on: January 27, 2007, 03:02:28 PM »

Guess not >_>.
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As its legality is questionable I won't provide it directly Google for "scph1001.bin" or "scph7502.bin".
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