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December 02, 2008, 05:39:07 AM
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Ripping sprites and voice data.
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Topic: Ripping sprites and voice data. (Read 707 times)
MaliceX
Jr. Member
Posts: 11
Ripping sprites and voice data.
«
on:
June 18, 2006, 07:11:20 AM »
Hello. I was wondering if anyone knows how to rip sprite images from both ToE and ToD2j, and is it possible to rip ALL voice data from ToD2j? I had some luck but I could only get sound effects, and minor voice data. (minimal battle cries; not even all of them.)
Thanks in advance.
PS: What exactly is the data when you use WInRipper to rip a "SWF" file from ToD2j's main data file?
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Kogahazan
Hero Member
Posts: 617
Re: Ripping sprites and voice data.
«
Reply #1 on:
June 18, 2006, 09:40:32 AM »
Are you asking what a SWF file is? If so, then swf files are flash player files. This is the format of choice when designing a flash movie, game, etc and uploading it to the web for viewing. This is what you see when you go to websites such as flashplayer.com or any website that has flash integrated into it.
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MaliceX
Jr. Member
Posts: 11
Re: Ripping sprites and voice data.
«
Reply #2 on:
June 18, 2006, 07:27:31 PM »
I didn't ask specifically what an SWF file
IS
, but I'm asking, when I use WinRipper on a PS2 game (in this case ToD2j) it spits out a ~800mb SWF (v3) file. Of course it doesn't load on flash, but I could only get a few other xa samples from that file.... (not much to satisfy however) I'm asking what exactly is the data on it.
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Cless
Overlord
Administrator
Hero Member
Posts: 1,608
Re: Ripping sprites and voice data.
«
Reply #3 on:
June 19, 2006, 02:02:31 AM »
Sounds like a false hit to me. There are no 800MB files inside of ToD2's file system.
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Azu
Full Member
Posts: 178
Re: Ripping sprites and voice data.
«
Reply #4 on:
June 27, 2006, 04:09:37 PM »
My guess is that the sprites would be in the FILE.FPB.
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As its legality is questionable I won't provide it directly Google for "scph1001.bin" or "scph7502.bin".
Azu
Full Member
Posts: 178
Re: Ripping sprites and voice data.
«
Reply #5 on:
June 30, 2006, 11:18:05 AM »
You'll have to ask cless.........if has the chance to.
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As its legality is questionable I won't provide it directly Google for "scph1001.bin" or "scph7502.bin".
Dopple
Jr. Member
Posts: 15
Re: Ripping sprites and voice data.
«
Reply #6 on:
July 01, 2006, 01:49:50 AM »
A lot of other people use GGD to extract sprites. I wonder if we can do that with TOD2 as well?
My guess is no, since it's probably some sort of compressed file system... the data must be raw format in order to use GGD.
Edit: I tried, and nothing really came up... darn. Oh well, it was expected.
«
Last Edit: July 01, 2006, 02:20:14 AM by Dopple
»
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MaliceX
Jr. Member
Posts: 11
Re: Ripping sprites and voice data.
«
Reply #7 on:
July 01, 2006, 09:55:42 AM »
Thanks for trying. I believe there's no way at the moment until some genius makes a program that can manipulate this encrypted file type.
There's no hope for ToD2 for now, but it doesn't hurt to do print-screening with an emulator for ToE.
By any chance, what is GGD?
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Dopple
Jr. Member
Posts: 15
Re: Ripping sprites and voice data.
«
Reply #8 on:
July 01, 2006, 11:00:57 AM »
Actually, Cless has decrypted the filesystem and he coded his own tool to go back and forth between FPB and raw data. They're not going to release those tools, though (for obvious reasons).
GGD is some program with which you open the data file and you look through it for picture data... Really time consuming and really complicated.
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