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Author Topic: Japanese Xbox 360 owner chops TOV Disc in half, burns Jump announcement  (Read 2945 times)
Dimentionalist
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« on: April 07, 2009, 12:16:45 PM »


Quote from:  Sankaku
Even as PS3 owners have been celebrating the much anticipated release of Tales of Vesperia for the PS3, some Xbox 360 owning otaku have been infuriated by the “exclusive” nature of their release, and have resorted to typically extravagant displays of outrage.

Above you see their disc breaking and magazine burning… A possible case of overreaction?

Via Ore-teki.

Will similar scenes greet the (presumable) release of Star Ocean 4 for the PS3?

At least (overseas) Xbox 360 owners already have the pleasure of knowing the latest Final Fantasy will be gracing their console…

Overreaction much?


« Last Edit: April 07, 2009, 06:06:41 PM by Cless » Logged

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throughhim413
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« Reply #1 on: April 07, 2009, 12:25:56 PM »

Japan is lulz.
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pedrocasilva
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« Reply #2 on: April 07, 2009, 12:47:56 PM »

And he left the X360 alone?

What a moron, he can't even do the whole thing properly.
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Joseph
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« Reply #3 on: April 07, 2009, 02:29:50 PM »

lol otaku
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ForceCube
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« Reply #4 on: April 07, 2009, 02:43:41 PM »

Japan is lulz.

lol otaku

I agree with these gentlemen.
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Kevassa
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« Reply #5 on: April 07, 2009, 02:53:21 PM »

And I thought FF13 360 announcement had a bad reaction!!
IF YOU ARE GONNA BURN THOSE DISCS, GIMME ONE FIRST!!! D:
And a console too, yes, hate Xbox360! HATE IT WITH BURNING PASSION!
That way I get a free 360 and a ToV! *everyone wins*
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Shawn
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« Reply #6 on: April 07, 2009, 04:44:04 PM »

lol otaku

+1
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Cless
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« Reply #7 on: April 07, 2009, 05:40:00 PM »

Them video games is serious business.
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Craymel
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« Reply #8 on: April 07, 2009, 08:35:30 PM »

OMGROFLMFAO!!! What is that? Over reaction indeed. I thought ps3 final fantasy fans had issues!
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pedrocasilva
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« Reply #9 on: April 08, 2009, 01:18:46 AM »

I thought ps3 final fantasy fans had issues!
What's the difference?

Anyway, I think we're just looking at what a stupid dude did with his money or something, I know ToV sold bad in japan, but surely more people bought it than "this" and they aren't complaining. shit happens, or something along the lines. Same for FFXIII actually, one dude said he would commit suicide due to it? wow, thankfully that doesn't represent the userbase attitude to it, as rabbid as they are.
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Joseph
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« Reply #10 on: April 08, 2009, 11:23:39 AM »

I don't get your stubborn refusal to accept that ToV had decent sales in Japan. 170k is far from "bad."
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Kevassa
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« Reply #11 on: April 08, 2009, 01:58:41 PM »

I don't get your stubborn refusal to accept that ToV had decent sales in Japan. 170k is far from "bad."
It isnt great, but its perfectly fine.
I dont see the hassle with it, even when sales where grater in older tales. Isnt this an economical crisis and this still gets good sales? I could say that is a good pointer
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Cless Aileron
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« Reply #12 on: April 08, 2009, 02:01:54 PM »

I don't get your stubborn refusal to accept that ToV had decent sales in Japan. 170k is far from "bad."

There's one thing I also want to say but...I think it may be obvious, spaceworlder.  I'll give you one word, though (but I know it's not a real word).  Haterade.

Also, they expect to sell as much as, say, Tales of Destiny 2 and Tales of the Abyss or something.  That's another thing.
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pedrocasilva
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« Reply #13 on: April 08, 2009, 02:17:52 PM »

I don't get your stubborn refusal to accept that ToV had decent sales in Japan. 170k is far from "bad."
it is the most expensive tales game ever, the one with more anime cutscenes too, and it is the mothership game who sold less... ever.

I reckon in the 128-bit days mothership tales used to sell at least 650k in japan.

I'm not the only one saying this, for X360 standards, a platform that sells less weekly than the good old PS2... it's one of the top sellers, sure; for the franchise? meh sales. (proof? gets instantly raped by something like... Radiant Mythology 2, guess where Namco is making more money out of, and then think of the budget for that spin-off... and this)

Not that they probably weren't expecting it though.


Don't gang up on me now, we know the numbers and all that, this is my stance, you think it's hate? I think by now it is pretty logic.

More expensive+less sales=less profit. If they turned a profit that is (they probably didn't make a loss only because M$ paid big bucks for the timed exclusivity considering they were saying a while ago that most of their HD titles needed to sell half a million to break even or something)

I can't believe we're going over this... again. (and that I'm getting stereotyped for saying what I think is obvious)
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Joseph
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« Reply #14 on: April 08, 2009, 03:08:08 PM »

There's one thing I also want to say but...I think it may be obvious, spaceworlder.  I'll give you one word, though (but I know it's not a real word).  Haterade.

If you're implying that I'm "hating" on pedrocasilva, I'm not. He's a great contributor that's posted lots of scans and info for different games. I just don't understand why he needs to bring up finances in nearly every Vesperia-related thread, as if we're all Namco board members debating whether to go forward with another HD Tales or not.

Since this is becoming a touchy issue, I'll draw the line here and not dig any further. What matters is Vesperia is getting more exposure on another platform and Wii fans are getting a quality Tales game.
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throughhim413
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« Reply #15 on: April 08, 2009, 03:26:24 PM »

This is a long post. Most people won't care what I have to say, but I like business, so I'm posting it anyway.

...
Not that they probably weren't expecting it though.
...
More expensive+less sales=less profit. If they turned a profit that is (they probably didn't make a loss only because M$ paid big bucks for the timed exclusivity considering they were saying a while ago that most of their HD titles needed to sell half a million to break even or something)
I trimmed your post down to the relevant points. I won't argue that Vesperia 360's Japan sales were great. They were good for the 360 in Japan and Tales hasn't sold all that well recently anyway. The problem is that in Vesperia's case, Japanese sales figures don't mean a damn thing. They don't even come close to painting the whole picture. Perhaps better stated, they're not worth discussing.

1) Namco knew what they were getting into with Vesperia and they knew it was a gamble. Do you really think they looked at the install base of the 360 and thought that it would be Japan's next big hit? If they did, they should fire their analyst.

2) It was a gamble worth making because you don't need sales when someone is giving you money directly. You make it sound like it's a bad thing that Namdai got money from MS. I don't and I'm sure they don't look at it that way.

Now let's talk about how this actually played out. Namdai looked at the PS3 install base and they looked at the 360 install base. They looked at both Japanese and international sales estimates. They looked at development cost. They looked at the possibility going multiplat. They looked at a juicy offering of cash from MS for a timed exclusive. They looked at estimated sales of a PS3 version if released later. They put all of these things together.

I'm making several assumptions for the sake of fairness.
- I'm assuming that estimated sales are the same regardless of timing and platform. In reality, the timed exclusivity of the 360 version has allowed them to sell far more copies in Japan than they would of. Many of those fans will not double-dip with the PS3 version. I'm willing to bet that the boost in 360 sales is far more significant than the loss of PS3 sales, but just to make this worth looking at, we'll pretend they're equal. That means if all other things were equal, exclusivity would have no impact on TOTAL sales.
- I'm assuming that a non-exclusive multiplat would've meant international releases for both versions. I'm also assuming that the PS3 version won't be localized given the current situation. Honestly, the odds of the PS3 version being localized remain the same regardless of timed exclusivity. I just want to give the PS3 some kind of an edge.
- If we're to look at this from Namdai's point of view, we have to assume that they would make them the most cash.

Est360Sales(JPN+INT) + EstPS3Sales(JPN) - DevCosts + MSMoney > Est360Sales(JPN+INT) + EstPS3Sales(JPN+INT) - DevCosts

Let's simplify that.

MSMoney > EstPS3Sales(INT)

So what can we draw from this long ass post?
1) MS must've put up a lot of money. It was theoretically of greater value than worldwide sales of Vesperia PS3. In the end, we can just draw the same conclusion as always - international Tales fans aren't worth much.
2) If they do release the PS3 version internationally, then only difference in our math would be lower overall profits in Japan without the extra 360 sales. International PS3 sales would cancel each other out, meaning MSMoney > 0. Now, I'm no expert, but in my mind, MS' money is always better than nothing.

In conclusion, the game is out for both systems and Namdai has more money for it's trouble. So what exactly is the problem? If you read all this, I love you. ...I'm going to fail life if I don't get my shit in gear.
« Last Edit: April 08, 2009, 03:33:26 PM by throughhim413 » Logged

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