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November 23, 2008, 05:39:15 AM
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Author Topic: Digging through Tales of Destiny remake  (Read 4312 times)
Carnivol
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« Reply #32 on: February 09, 2008, 03:19:57 AM »

wow you guys must be SUPER fans, i can't see why these are so....valuable.

Well, some people like their cuts clean. And in this case (ToDR-DC) it's more than just a "zomg graphics" but also a "file storage system solved, hacking art at the gates"-scenario.


Anyway, have some Saturday morning MSpaint boredom:

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« Reply #33 on: February 09, 2008, 03:44:00 AM »

Well, I guess that pretty much wraps up most of the interesting things. I've pretty much analyzed everything now.

I guess you're thinking "but what about the sprites!". Not gonna happen. They're stored in an even more annoying format than ToD2. They're in pieces, and each piece has its own file (as opposed to ToD2 having them on a big sheet). Blah.



Oh, and this is going to be a fun thing to edit at some point...

« Last Edit: February 09, 2008, 04:12:18 AM by Cless » Logged

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« Reply #34 on: February 09, 2008, 05:40:12 PM »

uhhhh....

Is there even the slightest possibility that Barbatos is... playable!? Or even appears as a kind of "ally" character!? Or maybe even a dummied playable character?

Because there's a battle sprite file with him in the same format as the main cast, and that file is immediately after Lilith's sprite file. The enemy files are stored in a different manner.
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Kajitani-Eizan
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« Reply #35 on: February 09, 2008, 08:26:23 PM »

Do you know about the hats?

WTF RUTEE HAX!!!111!!!1
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« Reply #36 on: February 10, 2008, 01:10:10 PM »

Is there even the slightest possibility that Barbatos is... playable!? Or even appears as a kind of "ally" character!? Or maybe even a dummied playable character?

It's for Barbatos' side which got cut since they had no time to finish implementing it. Wait for their last PS2 game, Tales of Destiny: Redux, to be released in about a year. just kidding, cool stuff there
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KBTKaiser
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« Reply #37 on: February 11, 2008, 03:26:05 AM »

If anything, it's probably for Lilith side randomness or something... XD
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Current Games: Tales of Destiny 2(PS2, 1 Clear), Tales of Rebirth(PS2, 1 Clear), Tales of the Abyss(PS2), Tales of Symphonia(PS2), Tales of the Tempest(DS), Tales of Innocence(DS)
Xiul
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« Reply #38 on: February 12, 2008, 12:08:59 PM »

Thanks for the new avatar bonanza cless.  Cheesy
Chi bi FTW.

And if you dint know them:

Hilda's hat (Tales of Rebirth)


Rassius/Race's hat (Tales of Eternia)


Chloe's hat (Tales of Legendia)


Claus/Klarth's hat (Tales of Phantasia)


BTW there are more cameos hats, and not from tales games.




« Last Edit: February 12, 2008, 12:12:21 PM by Xiul » Logged

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pkt-zer0
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« Reply #39 on: February 17, 2008, 03:26:41 AM »

Hah, pretty nice. Any particular reason you got rid of the alpha channel, though?
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« Reply #40 on: February 17, 2008, 06:11:18 AM »

I didn't like the really soft look it gave everything.
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pkt-zer0
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« Reply #41 on: February 17, 2008, 01:42:03 PM »

I didn't like the really soft look it gave everything.
Hmm, how so? It shouldn't do much other making the backgrounds non-black. In case you've made the same mistake I did: The TIM2 files seem to use a 7-bit alpha channel (or some slight variation of it), so alpha values, if you read them as bytes, only go up to 128. Just multiplying by two worked fine for me.
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« Reply #42 on: February 17, 2008, 04:10:33 PM »

maybe it's the program's fault, but if I didn't discard the alpha information, it always came out like this...

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« Reply #43 on: February 17, 2008, 10:05:04 PM »

Hmm.. nobody told me about TimTool. With that, it was possible to batch convert all the item icons and stuff to bitmap.

So yeah, anyone interested in that, 75MB of bitmaps here:

http://www.tales-cless.or...images/ToDR/ToDRimages.7z

If I get in the mood later, I can make something to rip the skit pics.
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Kuwert
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« Reply #44 on: February 17, 2008, 10:13:50 PM »

maybe it's the program's fault, but if I didn't discard the alpha information, it always came out like this...



Weird... after saving that png file, opening it in Photoshop and re-saving it as PNG-24 with transparency turned on (NO other changes), it comes out like this:

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Kevassa
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« Reply #45 on: February 17, 2008, 11:50:00 PM »

Hmm.. nobody told me about TimTool. With that, it was possible to batch convert all the item icons and stuff to bitmap.

So yeah, anyone interested in that, 75MB of bitmaps here:

http://www.tales-cless.or...images/ToDR/ToDRimages.7z

If I get in the mood later, I can make something to rip the skit pics.
That would be amazing! Also how can you rip a Tales of Eternia sprite (if you can rip these that should be pancake)
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pkt-zer0
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« Reply #46 on: February 18, 2008, 12:07:43 AM »

maybe it's the program's fault, but if I didn't discard the alpha information, it always came out like this...
Yes, that's what I was thinking of. Doubling the alpha channel value shouldn't be much of a hassle if TimTool can save in uncompressed 32bit TGA, it's a simple enough format to load. I'm asking whether it does or not because all it managed to do for me was crash. Tongue
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« Reply #47 on: February 27, 2008, 10:26:24 AM »

I got my copy but my PS2 isn't hooked up anymore due to the <strike>PS3</strike> Blu-Ray player. I'm also in the middle of Lost Odyssey and stuff, but I'm anxious to get to it. Is there much stuff added to the main scenario or should I just jump into Leon's story (ugh)?
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