Welcome, Guest. Please login or register.
Did you miss your activation email?
December 03, 2008, 06:39:17 PM
Home Help Search Login Register
News:

+  Tales of Forum
|-+  Phantasian Productions Projects
| |-+  Tales of Phantasia
| | |-+  Patcher test: PSP sprites
« previous next »
Pages: 1 2 3 4 5 6 [7] 8 Print
Author Topic: Patcher test: PSP sprites  (Read 9105 times)
Gamesoul Master
Jr. Member
**
Posts: 23


The Master of Gamesoul


View Profile WWW

« Reply #96 on: May 16, 2008, 07:02:06 AM »

Ahh... Well, I saw these PS1-on-PSP emulators, but now that I look at them again, I see by the titles that those are not what people were talking about. Sorry for my poor lack of research before asking the (stupid) question. So people *are* using the same emulator as I am... Just different versions. I apologize for the off-topic question and discussion.

Anyway, back on topic... Haven't tried this patch yet. Have been considering it, but after I started to see a whole bunch of people reporting fatal bugs, I reconsidered. I agree with the hope that these sprites make it as an option when the final release comes around. Of course, even if it doesn't, I'll probably be too excited about getting to play this wonderful translation to even notice the option isn't there... ^^
Logged
SlicerSV
Newbie
*
Posts: 2


View Profile
« Reply #97 on: May 16, 2008, 08:43:56 AM »

You may want to try using pSX (which people have reported almost no problems with).  If you think that it's a sound issue, you could also try using the Eternal sound plugin for ePSXe.
Yah, I know it's not related to the patch, I just tried an unpatched iso and it ran with the same issues.  As for Eternal SPU, that's what I use, as far as I know, there's no other way to use SPUasync with ePSXe (which I had to disable for this game anyways, blah).  As for pSX, I heard that that emulator doesn't support plugins, so  I wouldn't be able to use my Pete's OpenGL graphics plugin...  I have the game working tolerably in an emulator that behaves the way I like my emulator to behave, I'm not going to use an emulator that doesn't have the features I like just to avoid a freeze glitch.  I'll just continue doing what I've been doing to evade the glitch. My reason for posting about it was because it sounded to me like someone else may have been experiencing the same thing, and I was telling people how I handled the situation and what I'd noticed about it.  My intentions were definitely not to complain/look for help, although, if anyone HAS had any luck getting the game to run in ePSXe without this glitch, please, by all means, tell me your setup.  I'm not looking for a different emulator, though.
Logged
Cless
Overlord
Administrator
Hero Member
*****
Posts: 1,608



View Profile WWW
« Reply #98 on: May 27, 2008, 05:40:03 PM »

It's highly likely that we are going to abandon this patch format and switch to Xdelta for the release instead, as with the ToD2 project.
Logged

Flamzeron
Jr. Member
**
Posts: 49



View Profile WWW
« Reply #99 on: June 09, 2008, 01:07:51 AM »

It's highly likely that we are going to abandon this patch format and switch to Xdelta for the release instead, as with the ToD2 project.

That's to give you guys more space, right?
Logged

I'm a voice actor. Let me know if you want to use me.
Rhapsody
Jr. Member
**
Posts: 85


View Profile
« Reply #100 on: June 12, 2008, 01:39:41 PM »

That's to give you guys more space, right?
I don't think so. The original idea would've given them all the space needed, but would also require more work. The advantage of Xdelta is that they're now using a tested, pre-existing format that's already cross-platform and open source. Anything that gives the team more time to work on the patch itself rather than the specifics of applying it is good news in my eyes.
Logged
kyon
Jr. Member
**
Posts: 11


View Profile
« Reply #101 on: September 28, 2008, 10:39:27 AM »

I don,t get it. I can,t patch my top.bin . I tried everything . it works fine with abslute zero's patch but whenever I try to patch it with cless's patch it,s now working. can someone help me out?Huh  PLZ Embarrassed ( and I am not trying to patch it over a already patched image(bin))
Logged
Gamesoul Master
Jr. Member
**
Posts: 23


The Master of Gamesoul


View Profile WWW
« Reply #102 on: September 29, 2008, 09:25:37 AM »

Are you trying to patch a game you ripped yourself, or did you download it? If you downloaded it, odds are extremely good that it won't work.
Logged
kyon
Jr. Member
**
Posts: 11


View Profile
« Reply #103 on: September 29, 2008, 10:55:30 AM »

well yeh, I download it. but why is it not gonna work?? it works fine with absolute zero's patch so the image is not damaged or anyting!!! Huh
Logged
Cless
Overlord
Administrator
Hero Member
*****
Posts: 1,608



View Profile WWW
« Reply #104 on: September 29, 2008, 12:35:02 PM »

I don't know how Absolute Zero's patcher works.

The ones we use ensure the checksum matches that of a properly ripped retail disc to avoid problems and false bug reports. If it doesn't, it doesn't patch. The only advice we have is to go buy the game proper and try again. There is nothing else we can do to help you.
Logged

kyon
Jr. Member
**
Posts: 11


View Profile
« Reply #105 on: September 29, 2008, 02:32:39 PM »

One more thing , if your patch works, is it possible to patch it again with absolute zero's patch cuz I don,t know japanese Huh BTW thanks for this patch , Cless Smiley
Logged
Cless
Overlord
Administrator
Hero Member
*****
Posts: 1,608



View Profile WWW
« Reply #106 on: September 29, 2008, 05:52:20 PM »

The sprite patch? I've heard it works. If you mean our translation patch, I'm pretty sure it won't work, and if it somehow does, there'll be tons of glitches.
Logged

kyon
Jr. Member
**
Posts: 11


View Profile
« Reply #107 on: September 29, 2008, 06:06:51 PM »

I meant if I patch it with ur sprite patch can I patch it again with absolute zero's patch???

BTW is there any difference between ur and AZ's patch?? Smiley
Logged
Kevassa
Sr. Member
****
Posts: 359



View Profile
« Reply #108 on: September 29, 2008, 11:00:17 PM »

I meant if I patch it with ur sprite patch can I patch it again with absolute zero's patch???

BTW is there any difference between ur and AZ's patch?? Smiley
Yes andddd yes
Logged

My you tube account:
www.youtube.com/kevassa02
kyon
Jr. Member
**
Posts: 11


View Profile
« Reply #109 on: October 08, 2008, 06:19:35 PM »

man I still can,t get it 2 work, I tried to patch with sooo many different img but the patch is giving the same crap like CRC32 verification to every img file ....
is there anyone who actually patched their game with this sprite patch... if u did what kind of format is ur game?Huh
Logged
Shinta
Newbie
*
Posts: 2



View Profile
« Reply #110 on: October 15, 2008, 09:31:13 AM »

Patching worked without any problems, even though I did it on a Vista64.

I got one question though. Would it be alot of work, to make a 2nd version without the new main chara sprites, for the final release? I personally like the originals character design alot more, so if it doesn't take too much time and you can manage it, that would be awesome.

Anyways, thanks for the hard work, and all the time you put in it, I really appreciate that.
Logged
Carnivol
Privileged
Full Member
*****
Posts: 108


Creative!


View Profile
« Reply #111 on: October 15, 2008, 08:13:38 PM »

Would it be alot of work, to make a 2nd version without the new main chara sprites, for the final release?

The translation patch will not contain the sprite replacement. Adding those PSP sprites will require a separate patch, I suspect. So you don't have to "worry" there.
Logged
Pages: 1 2 3 4 5 6 [7] 8 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!