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December 03, 2008, 07:04:00 PM
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Patcher test: PSP sprites
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Topic: Patcher test: PSP sprites (Read 9113 times)
Goshi
Sr. Member
Posts: 474
Re: Patcher test: PSP sprites
«
Reply #64 on:
April 29, 2008, 04:48:00 AM »
Check the file size of the ISO, it should be about 641MB with Absolute Zero's translation.
Next off make sure you have the latest version of whatever emulator you're using.
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battosai
Newbie
Posts: 7
Re: Patcher test: PSP sprites
«
Reply #65 on:
April 29, 2008, 04:56:40 AM »
it appears to be the psp sprites, with out them it plays through the battle just fine, with them it crashes, but cless did say they where very under tested so that is to be expected
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Drak
Jr. Member
Posts: 21
Re: Patcher test: PSP sprites
«
Reply #66 on:
April 29, 2008, 09:30:48 AM »
Quote from: Goshi on April 29, 2008, 04:48:00 AM
Check the file size of the ISO, it should be about 641MB with Absolute Zero's translation.
Next off make sure you have the latest version of whatever emulator you're using.
Hmm my iso / .bin file is 641mb but if you want the exact size its 656,950KB
~[ TESTED WITH PSP ]~
By the way, does both translations and sprites work for you since you know what to do? And how big is your iso / .bin file?
I just tested it awhile ago and this happens.
With Translation
= Works flawlessly!!
With PSP sprites and Translation
= Crashes..
With PSP sprites
= Crashes.....
Without both sprites and translation
=
Crashes....Nah just kidding, it works for awhile that is........*Yay, walks happily out of the forest* and...............Crashes!!! And yes....sadly it crashes yet again when you try to get out of the forest. [After u kill the boar]
First i was like...
then i went like
-->
and finally.....
-->
Quote from: battosai on April 29, 2008, 04:56:40 AM
but cless did say they where very under tested so that is to be expected
Haha~ Yeah , very true....
«
Last Edit: April 29, 2008, 11:54:59 AM by Drak
»
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Kajitani-Eizan
Privileged
Sr. Member
Posts: 466
You couldn't kill me if I tried to let you
Re: Patcher test: PSP sprites
«
Reply #67 on:
April 29, 2008, 11:04:42 AM »
Quote from: Drak on April 29, 2008, 09:30:48 AM
With Translation
= Works flawlessly!!
[...]
Without both sprites and translation
= Crashes....Nah just kidding, it works for awhile that is........*Yay, walks happily out of the forest* and...............Crashes!!! And yes....sadly it crashes yet again when you try to get out of the forest. [After u kill the boar]
wait... that doesn't make sense. how can the original game crash and the translation work? unless gemini coded it differently so that it would work on the PSP, but the original doesn't, or something, in which case that would definitely be your problem, not the sprite patch.
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ND2 v1.41 - 06/18/08, ToPGBA-J v0.20 - 08/26/05, ND3 v0.26 - 08/26/05
Drak
Jr. Member
Posts: 21
Re: Patcher test: PSP sprites
«
Reply #68 on:
April 29, 2008, 11:46:11 AM »
Quote from: Kajitani-Eizan on April 29, 2008, 11:04:42 AM
wait... that doesn't make sense. how can the original game crash and the translation work? unless gemini coded it differently so that it would work on the PSP, but the original doesn't, or something, in which case that would definitely be your problem, not the sprite patch.
Sorry "
Without PSP sprites and translation = Crashes....
".
I tried it again and it worked. ><
I am now trying to use the EBOOT without psp sprites and translation to get pass the bug and later, switch the EBOOT with another EBOOT which has the sprites and translation to see if it works for the rest of the game.
«
Last Edit: April 29, 2008, 11:58:28 AM by Drak
»
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Cless
Overlord
Administrator
Hero Member
Posts: 1,608
Re: Patcher test: PSP sprites
«
Reply #69 on:
April 29, 2008, 01:16:55 PM »
Well, there's something going down. There's apparently an incompatibility with the PSP boar files. What that is, I don't know yet. Checking that out is super-low priority for me. The point of this release is to
BETA TEST the patching application
, not really provide a PSP sprite hack to the masses.
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Drak
Jr. Member
Posts: 21
Re: Patcher test: PSP sprites
«
Reply #70 on:
April 29, 2008, 04:05:39 PM »
Yes! It worked =)
[ PSX on PSP only, Im using CFW 3.90 M33-2 if you might want to know]
I switched the EBOOT to a non patched clean ToP EBOOT and passed the scene of the boar. After that i switched back the EBOOT to the patched one. I continued the game till "Aliavista Castle " or something * forgot name* and i know some crashes in the game.
I think so because the game crashes when i change the screen size to "Full Screen" and get into a Boss battle ( When either you or the opponent attacks) or sometimes in a normal battle ( I experienced it only on a "Bat" in the Waterway dungeon when Cless and Mint are escaping.) But when i changed back the screen size to normal, theres absolutely no bugs or crashes so far, I might be wrong though =P
I also kinda think the Cless Aliven sprites look nicer with the ones on Tales of the World 3
Haha~.....
«
Last Edit: April 29, 2008, 04:16:44 PM by Drak
»
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Goshi
Sr. Member
Posts: 474
Re: Patcher test: PSP sprites
«
Reply #71 on:
April 29, 2008, 05:51:22 PM »
Quote
By the way, does both translations and sprites work for you since you know what to do? And how big is your iso / .bin file?
No I was going through common causes =P
I haven't tried testing it on my copy just yet.
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Drak
Jr. Member
Posts: 21
Re: Patcher test: PSP sprites
«
Reply #72 on:
April 29, 2008, 11:33:34 PM »
Quote from: Goshi on April 29, 2008, 05:51:22 PM
No I was going through common causes =P
I haven't tried testing it on my copy just yet.
Hahas , good luck trying =3
Quote from: Cless on April 29, 2008, 01:16:55 PM
There's apparently an
incompatibility with the PSP boar files
.
(All the great spirites "Undine, Gnome, Efreet" crashes when you battle them.)
I think its just the same as the boar's problem......
It might effect all the spirits and boss battles as well....
«
Last Edit: April 30, 2008, 03:37:11 AM by Drak
»
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Drak
Jr. Member
Posts: 21
Re: Patcher test: PSP sprites
«
Reply #73 on:
April 30, 2008, 04:19:55 AM »
Hmm strange, my game crashed after a few seconds in a battle with some "Cavemans" in the Moria Mines......
«
Last Edit: April 30, 2008, 04:34:51 AM by Drak
»
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throughhim413
Privileged
Hero Member
Posts: 566
Hero of Time
Re: Patcher test: PSP sprites
«
Reply #74 on:
April 30, 2008, 06:40:07 AM »
Many of the human type sprites were replaced in the PSP version, so it's likely that the crash is related to that fact.
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Cless
Overlord
Administrator
Hero Member
Posts: 1,608
Re: Patcher test: PSP sprites
«
Reply #75 on:
April 30, 2008, 11:47:08 AM »
They worked fine for hellmaster and doom guard in my quick test. Don't know what's wrong though. Too busy to investigate.
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Drak
Jr. Member
Posts: 21
Re: Patcher test: PSP sprites
«
Reply #76 on:
April 30, 2008, 01:11:25 PM »
I found another 2 monsters which crashes the game with the hacks. They are, Giant Wasps when it attacks.
Mighty Oak crashes for no reason
"Its actually when i cast Maxwell that it crashes......"
[sorry for not naming them, it's 3am here and i'm very tired.] I'll edit this post tomorrow.
«
Last Edit: May 01, 2008, 08:02:41 AM by Drak
»
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Kogahazan
Hero Member
Posts: 617
Re: Patcher test: PSP sprites
«
Reply #77 on:
April 30, 2008, 09:57:17 PM »
Well lol, I apparently didn't test the patch enough. ePSXe crashed when I fought the boar, an error window popped up that said
SPEC Opcode 2f UNK (PC 001360f4) (001360e4) (28571, 252)
pSX just hangs after the battle swirl. The console window keeps printing
r3000: executed illegal opcode 7a00094
«
Last Edit: April 30, 2008, 10:00:35 PM by Kogahazan
»
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Drak
Jr. Member
Posts: 21
Re: Patcher test: PSP sprites
«
Reply #78 on:
May 01, 2008, 12:20:38 AM »
Quote from: Kogahazan on April 30, 2008, 09:57:17 PM
Well lol, I apparently didn't test the patch enough. ePSXe crashed when I fought the boar, an error window popped up that said
SPEC Opcode 2f UNK (PC 001360f4) (001360e4) (28571, 252)
pSX just hangs after the battle swirl. The console window keeps printing
r3000: executed illegal opcode 7a00094
With the sprites and translation?
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Cless
Overlord
Administrator
Hero Member
Posts: 1,608
Re: Patcher test: PSP sprites
«
Reply #79 on:
May 01, 2008, 02:17:00 AM »
I might like to remind people that I didn't just swap the monster sprites. I swapped the
entire monster data archive files
. This includes stats, AI data, sprites, and other crap. My wager is that some enemies have data that's different in the PSP version and the PSX version is not coded to deal with it. Thus, emulators and hardware = KABOOM when encountered.
The only thing that should be foolproof is extracting the sprite files themselves alone and inserting them into the original PSX monster archives. But doing that will require programming another utility, which I'm not really interested in writing at this time...
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