EDIT: This patch is NOT SUPPORTED. Also, we are
not using these sprites in the final patch.
However--if this patch does not work on your game disc image, neither will the final patch. The only solution we have to is to take your
ORIGINAL, LEGAL, BLACK SURACE disc, and rip it to the bin/cue format if you want an image that will work. We'll NOT point you to a torrent/download site to get an image that it will be compatible with.
EDIT: It is likely that we will NOT be using this patch format in the release. The open-source Xdelta format is much better.
Original post is as follows:
Well, the PSP sprites seem to be a semi-hot topic. And with my patcher seemingly finished, it's in need of testing.
While we're still a ways away from the actual translation release, here's a novelty patch to test the patcher which inserts the PSP sprites into the game. Things to note:
1) This only changes the six playable characters, and as far as I know, all the enemies that had their sprites updated in the PSP version. The main menu's Formation screen still uses the original chibis and the Monster Zukan monster pics are also the same as before. If the monsters had any statistic changes to them in the PSP version for whatever reason, they ARE intact.
2) This
requires a clean, unmodified Tales of Phantasia (PlayStation) disc image, preferably in BIN/CUE format. If you need one guaranteed to work, grab your *original* disc and dump it with
ImgBurn. This patcher will run an integrity check on the input disc image/file at the beginning, and if it fails, it will NOT patch the game. This means that it
WILL NOT work with a disc image pre-patched with Absolute Zero's translation, or any other hacked or corrupted disc images.
3) 32-bit Windows is the only line of OSes that are known to be supported. 64-bit is unknown, but probably isn't. A Linux port for the final patch is almost a certainty.
You will need to download the following:
1)
CD-Tool2)
The patch+patcher (Extract with
7-Zip)
Extract both of these into the same folder. Don't forget to put your ToP disc image there, too.
Running the patcher is simple. Just double-click ToPPatch.exe and enter the full filename of the disc image (including the extension!). You'll be given an option to patch the input disc image or preserve it. If you preserve it, the program will create a new copy of the file and patch that instead. From there, just wait until it finishes.
Remember, this is a
patching application beta test, not a PSP sprite hack for the masses. It would be nice to know whether or not it is working properly.

EDIT: Updated the patch to include enemies, and patcher is now compiled with GCC, so no need to download/install other dependencies.
EDIT 2: This patch is now known to crash emulators and hardware when encountering certain enemies. This is apparently because of incompatibilities with some of the PSP monster files (not necessarily the sprites themselves). Do not try to have a serious runthrough of the game using this patch! An enemy not even ten minutes from the beginning of the game is known to crash it!