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Author Topic: HOW TO PATCH  (Read 31842 times)
Cless
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« on: August 12, 2009, 01:34:08 PM »

This thread has been replaced with this one.





HOW TO PATCH:

You need:

1. An unmodified, uncorrupted disc image of Tales of Phantasia for PlayStation in BIN/CUE format. Images taken from both the original release and PlayStation The Best re-release will work.

It's recommended that you rip an original game disc using ImgBurn (http://www.imgburn.com/) on Windows to that format. I am unfamiliar with ripping software for other platforms, sorry.
  
We don't officially support disc images downloaded from the Internet or in other formats as they may not work with the patch. We use BIN/CUE because it is by far the easiest format to deal with, and there is nothing wrong with it anyway.

2. Patching software

Here are some easy-to-use GUI applications for Windows and Linux:

xdelta UI for Windows
ToPPatcher for Windows
ToPPatcher for Linux
  
Or visit http://xdelta.org/ for the original source or a Windows command line application.
  
ToPPatcher is GPLed. Here is the source if you need it for some reason.
  
I do not know about xdelta patchers for Mac. They might exist somewhere as it's an open source standard.



To patch:

If running one of the GUI patchers, the interfaces should be very simple and self-explanatory.

The demo's 7z archive file includes two patch files; top.patch and top.xdelta. These files are both exactly the same thing. They are just named for convenience with the GUI patchers.

Select top.xdelta for ease of use if using xdelta UI.

ToPPatcher does not need you to select a patch file from the interface. Just be sure top.patch is in the same folder as ToPPatcher3.exe if you choose to use it.



After (successfully) patching:

Burn the output image to a CD-R using your favorite burning application if you want to play it on a real system (if it's been modified).

If the resulting disc won't play or has performance problems, either:

  • There was a write error
  • Your CD burner sucks
  • Your CD media sucks
  • Your console's laser sucks
  • Your console is not modified
  • Some combination of the above

Super-slow burning speed is overrated and won't necessarily result in better-quality burns on modern drives and quality media!! (My best results come from 24x on a modern drive and high-quality 48x media).

This patch is confirmed to work on real systems with no known bugs or performance issues, so if it you're having problems, it's more than likely not our fault. I recommend only genuine Verbatim-branded and Taiyo Yuden-manufactured CD-R discs (you can buy them on the Internet pretty easily).

Else, just run the output image in your favorite PlayStation 1 emulator, or do whatever it takes to run it on a custom firmware PSP or whatever.



NOTES:

A proper BIN image of the game will have a size of 612,778,320 bytes and have a CRC32 checksum of 407F6AD6 and an md5 hash of 611940c88db0b48d87413bcf9e69cd2e.

Running QuickSFV (http://www.quicksfv.org/) on the image file, and opening the resulting .sfv or .md5 file in a text editor will tell you the CRC32 checksum or md5 hash.

xdelta requires all files being patched to be an EXACT REPLICA of the one the patch was created from. In our case, a BIN/CUE image taken directly from an original Tales of Phantasia PlayStation retail disc.
  
If you get an error while patching, then most likely the disc image you are using is either corrupted or is in an unsupported image format. If you have the original disc, try to rip it again using ImgBurn to BIN/CUE (on Windows). If your disc image was downloaded from the Internet, there is nothing we can do to help you.


I have recently become aware that a popular ROM/ISO site distributes a BIN/CUE image of the game that is corrupted in some way. No, it will not work with our patch and the patching applications will throw an error if you try to use it. We will not make a patch for it or any others like it.
« Last Edit: December 28, 2012, 10:07:42 PM by Cless » Logged

ClesStahn
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« Reply #1 on: August 12, 2009, 07:33:42 PM »

*is trying it now and is quite ecstatic*

Y'all are the greatest..
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DuskShark
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« Reply #2 on: August 12, 2009, 08:35:37 PM »

This is the demo, correct? The way you posted it made it sound like the full patch is done.
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Yetika
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« Reply #3 on: August 12, 2009, 08:50:04 PM »

Just because it's a demo, it doesn't mean the instructions should be poor. There's a standard of professionalism in doing it right, especially when it's a taste of what's to come in due time.

It is better to make things clear and concise, so it's as idiot-proof as reasonably possible.

I think Cless has done a very good job. Cheesy
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DuskShark
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« Reply #4 on: August 12, 2009, 09:19:49 PM »

Just because it's a demo, it doesn't mean the instructions should be poor. There's a standard of professionalism in doing it right, especially when it's a taste of what's to come in due time.

It is better to make things clear and concise, so it's as idiot-proof as reasonably possible.

I think Cless has done a very good job. Cheesy

Wasn't trying to say that the instructions should be poor. He did do a great job. I've been outta the loop lately...
« Last Edit: August 13, 2009, 04:10:53 PM by DuskShark » Logged
Gloom
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« Reply #5 on: August 12, 2009, 09:50:26 PM »

If running one of the GUI patchers, the interfaces should be very simple and self-explanatory.

I am an idiot, can someone elaborate.  Cheesy
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ClesStahn
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« Reply #6 on: August 12, 2009, 10:05:13 PM »

I'd never used xdelta until tonight:

- go to http://romhacking.net/utils/598/
- download it
- make sure that, your ISO, your patch are all in the same folder
- install xdelta (even into C:\Program files, or whatever)
- run it
- in the first box, browse to your top.xdelta file
- in the second box, browse to your ISO
- in the third box, browse to where you want the new patched ISO to be placed (I suggest same folder)
- let it run

you done. Works like a charm.
« Last Edit: August 12, 2009, 10:13:23 PM by ClesStahn » Logged

Dhaos
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« Reply #7 on: August 13, 2009, 08:50:54 AM »

Yes yes YES!!!! this is solidifying after a lot of time!!!! goooooooooooooooooooooood gob!
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bajol
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« Reply #8 on: September 03, 2009, 11:10:31 AM »

is it normal the patched game (demo) having less Mb than the original one?
when i tried to run the demo on epsxe only the namco logo apeared, but the original runs perfectly.

if my original file is corrupted, it would have at least start patching the game and broke in the midle or it would stop immediatly when trying to apply the patch?

in my case it started well but in the middle it said somethig that i dont remember but it was somethig like it couldnt finish the process(i thought it could be because it is a demo).
then there was the demo(with 229Mb, i think) with no specific file and i renamed it topdemo.BIN and tried to run it and NAMCO was the only thing i saw on epsxe 1.6 Sad

i used the mirror patch (dont know the diference between that one and the local), and used xdelta ui too.

i dont know if the problem is in the game or in something else Huh
i would appreciate if you could answer me. thanks
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bajol
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« Reply #9 on: September 03, 2009, 11:18:08 AM »

another thing. the original file has exactly 612,778,320 bytes has you said.
corrupted files usually have other sises?
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Carnivol
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« Reply #10 on: September 03, 2009, 11:33:26 AM »

Re-extract the game from your original disc.
Make sure the disc is clean before doing so, and that there are no read errors.

I recommend using IMGburn (make sure to set to BIN/CUE when selecting where to save your new ISO)
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bajol
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« Reply #11 on: September 03, 2009, 12:18:55 PM »

i got a BIN file and a CUE file
i have to implement the patch on the two of them? how do i do that?
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Carnivol
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« Reply #12 on: September 03, 2009, 01:03:25 PM »

You only have to patch the .BIN file.

But since the patching process cuts itself at 229mb (and doesn't create an ISO image that is roughly the same size as the original), that means something is wrong with that ISO image of the game at that specific point. The data on it is not the way it's supposed to be. This may be caused by a read error when extracting the disc, or something else that has somehow broken the ISO image before you patched it. Only way to solve this is for you to take your Tales of Phantasia disc, put it into the Optical Drive of your Computer, then use an application that can do a BIN/CUE rip of it (IMGburn, CDRwin, etc...), then you take that NEW .BIN you got (from your original, legally purchased Tales of Phantasia disc) and patch it.

Of course, based on a bit of quick 'n swift research (to prepare us for these sorts of things), I guess that might be a bit of a problem! The point where the game fails to patch appears to most likely be the same as that of a pirated copy of the game that has been in circulation for quite some time. So your solution is; Go on ebay (or somewhere else), buy a copy of Tales of Phantasia (PS1) and then follow the steps up above, and you should be a-okay and ready to go! haha
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Deck
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« Reply #13 on: November 02, 2009, 07:18:44 AM »

Sorry to bump this topic but I wanted to try this demo out and I can't seem to get the hang of the patching. It looks like the link to xdelta(http://romhacking.net/utils/598/) is broken. I'd appreciate any help I could get.

First post btw. I've been lurking these boards for a while but I haven't made an account until now. :>
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Cless
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« Reply #14 on: November 02, 2009, 12:39:39 PM »

The link to the xdelta UI page is working just fine here...
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Deck
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« Reply #15 on: November 02, 2009, 01:00:25 PM »

I was referring to the "download file now" link after clicking on the one I posted. My apologies.

edit: This link -> http://www.romhacking.net/utils/[598]xdeltaUI.rar
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