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Author Topic: Anyone has tested playing TOP on PSP?  (Read 5087 times)
Dhaos
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« on: July 07, 2009, 03:44:14 PM »

How good it goes? I would really want to play this translaton on my PSP... but I wonder if it has some issues like crashing... or something like that, thanks.

Edit: Uuuhh... I have been registered for (almost?) teen years... and this forum teels me that I'm a newbie haha.

Edit2: Uh oh... I just remembered that the old database or something got renewed... careless of me.
« Last Edit: July 07, 2009, 03:49:33 PM by Dhaos » Logged


Carnivol
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« Reply #1 on: July 07, 2009, 04:53:37 PM »

I've tried most builds that've been tossed my ways on the PSP.

I've yet to do any full playthroughs, but I've encountered no (platform specific) issues/crashes in the initial testings of various stuff/features. Hopefully that'll carry over once things are done too. (I dunno what plans Cless has for any evt. final compatibility playthroughs before release, of curse there will be some extra playtests, but hopefully a full/partial playthrough on PSP can be done somewhere close to, or before, release too.)

I'd say things are looking pretty good on all fronts.


PS: your user rank is probably based on post count Wink
« Last Edit: July 07, 2009, 04:55:10 PM by Carnivol » Logged
Dhaos
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« Reply #2 on: July 07, 2009, 05:00:36 PM »

This is awfully great! to play such great game on my PSP... hell yeah!
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Casper88
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« Reply #3 on: October 19, 2009, 06:39:34 AM »

I played the Absoloute Zero translation and iirc only had one crash (whilst I was messing about and had cwcheat codes on etc). I did a full playthrough including all sidequests, maxed out everone's cooking etc and it worked great with no audio/graphics glitching or anything that I remember... Played awesome.

I made the eboot.pbp with my own mint disc image, converted with Simple Popstation GUI 3.00 and I don't remember if I used 0 compression on it or level 4 compression, I use 4 for all my games but I think I played through it with the first eboot I made... I don't remember.

I uploaded a load of custom images, sound and video for making the eboot with to popsdb.com under either this username or my gamefaqs username too btw :p
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Carnivol
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« Reply #4 on: October 19, 2009, 08:51:16 AM »

As far as PSP compatibility goes, it all comes down to which pops version you're using.

In general, there's often a high chance that random hacks and modifications to games break compatibility on hardware or emulation. Fortunately, as with last time I opened my mouth on this subject; I've run into no platform specific issues when doing some random multiplatform compatibility.
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Cignus
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« Reply #5 on: February 18, 2010, 10:55:55 PM »

I have it on my psp and my findings are here

http://forum.tales-cless.org/tales-of-phantasia/top-translation-demo-psp-test/msg17096/#msg17096

I hope it helps.
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LJkAze
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« Reply #6 on: September 13, 2010, 11:43:20 PM »

I know you guys probably not going to do it because you guys probably wasted enough year working to finish off this project but since you're still doing it can't you guys consider on patching it onto the TOP:NDX? I remember reading about it being possible but it'll take too much time and Monster Book, Sidequest, Many script, are different from the PSX and PSP; now added with Rondoline in TOP story line. It'll be really nice if you guys can think about it. Every time Cless show some screen for psp sprite on PSX I feel really angry that sprite and Battle system is not for the PSX T_T
« Last Edit: September 14, 2010, 06:36:43 PM by LJkAze » Logged

Datschge
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« Reply #7 on: September 14, 2010, 02:17:57 PM »

Different system which needs different code, not gonna happen considering how extensively customised the patch's code already is. (Can't believe you have this many posts and still ask such a question...)
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LJkAze
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« Reply #8 on: September 14, 2010, 06:30:30 PM »

Quote from: Datschge
Different system which needs different code, not gonna happen considering how extensively customised the patch's code already is.
I think I am aware that different system need different coding; as Cless stated it's not impossible:"We want to, but we currently can't. We have no shortage of talent to work on such a project. What we need is a decent emulator with competent debugging functions in order to do so. If we had these things, it would be easy to port our work and we'd be all over it." Who knows when this was last written but anyways now a day psp game are being translated by people which mean such technology exists; which is why I asked if it is possible to consider patching it on the TOP:NDX or TOP psp now?

Quote from: Datschge
(Can't believe you have this many posts and still ask such a question...)
So are you calling me a dumbass; I hope that not what you are calling me  Angry? So what if I have so much post and where are there a rule that I cant ask these question good or bad?; my friend freedom of speech if it doesn't break the rules Wink
« Last Edit: September 14, 2010, 06:38:11 PM by LJkAze » Logged

Carnivol
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« Reply #9 on: September 15, 2010, 02:17:13 AM »

I think I am aware that different system need different coding; as Cless stated it's not impossible:"We want to, but we currently can't. We have no shortage of talent to work on such a project. What we need is a decent emulator with competent debugging functions in order to do so. If we had these things, it would be easy to port our work and we'd be all over it." Who knows when this was last written but anyways now a day psp game are being translated by people which mean such technology exists; which is why I asked if it is possible to consider patching it on the TOP:NDX or TOP psp now?

Actually, the PSP games being translated these days by people have little to no need for any massive and extensive hacks. Only pure text replacement in action - which at worst requires an unpacker/repacker for the file formats (should the text be stored in a non-friendly way).

ToP has a much bumpier road ahead of itself, since it's a pretty blunt and direct port of a PS1 game, it still more or less follows the designs of a PS1 game, so none of the free benefits you usually have when fiddling with a PSP game are there... which means most of the same hacks (+probably some additional ones and tweaks to older ones) are required to get the same presentation we currently have on the PS1.

Things off the top of my head that needs to be "added" to the PSP version, which is not already there;
-Subtitling system for skits
-Subtitling system for non-skit audio samples (such as cooking)
-Subtitling system for battle dialog
-The singular/plural detector (Received 1 apple / Received 2 apples)
-The a/an detector (Received an Apple Gel / Received a Lemon Gel)
-The '/'s detector for custom names ("That's Klarth's book" / "That's James' book")
-The text width changes (Allowing for nice dialog like this / a n d   n o t   t e r r a n i g m a   s p e e c h ! ! !)
-The terminology changer for various names (Romanized vs Localized)
-The 5 line hack for text boxes
-The various menu redesigns
-The various bug fixes (Monster Book's % counter comes to mind)

and, well, those are the only ones I can think of at the top of my head. Some of them are just fluff, but some of them are pretty much mandatory for the translation to even work in the first place (not to mention: reach the level of quality that's being aimed for.) Some of them might be easier to implement on the PSP, as there are more system resources available than any game is even allowed to shake a stick at (even more so if you have a SLIM/SLIM&LITE/Go!)

To my knowledge, as kinda pointed out before, there are no PSP translations that has ever added nor done anything even remotely close to the above - nor done anything to the game being translated beyond just replacing the text. Though, I'm pretty sure a homemade debugging system could be whipped together by just having a PC communicate with the system via USB or WiFi - so an emulator isn't exactly completely necessary (just the plug-in and PC side apps). The system should have more than enough available resources to run such a system in the background. CWCheat is, as I believe I may have previously mentioned, probably the closest we are to such a thing at the moment. (The good folks doing the Graces translation has a pretty awesome system that interacts with the Wii via network.)
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Datschge
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« Reply #10 on: September 16, 2010, 07:30:25 AM »

So are you calling me a dumbass; I hope that not what you are calling me  Angry? So what if I have so much post and where are there a rule that I cant ask these question good or bad?; my friend freedom of speech if it doesn't break the rules Wink

I didn't say anything like that, just that I'm baffled that you asked a question which has been answered thoroughly numerous times on this board in the past. I'd think you read that all already. Now you just made Carnivol post it all once again.
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Carnivol
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« Reply #11 on: September 17, 2010, 05:50:11 AM »

Don't make it out to be a bad thing that I have to repeat stuff every now and then~
(It prevents me from having to apologize for repeating myself!)

Besides, nothing wrong about spreading/sharing a little bit of knowledge!
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leonjudas
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« Reply #12 on: September 19, 2010, 04:37:23 AM »

hi to all people in phantasia production , my question is how its going cless skits the last time i see they are 133/256
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Trill1996
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« Reply #13 on: June 20, 2011, 08:00:41 PM »

I've tried most builds that've been tossed my ways on the PSP.

I've yet to do any full playthroughs, but I've encountered no (platform specific) issues/crashes in the initial testings of various stuff/features. Hopefully that'll carry over once things are done too. (I dunno what plans Cless has for any evt. final compatibility playthroughs before release, of curse there will be some extra playtests, but hopefully a full/partial playthrough on PSP can be done somewhere close to, or before, release too.)

I'd say things are looking pretty good on all fronts.


PS: your user rank is probably based on post count Wink


I've currently been playing through this whole game and i am at Dhaos' final castle and this game has only had 1 crash/freeze on psp so far. and thats because i put compresion 1. so this game honestly has no crashes or mess ups except for the rare spell cast frezze
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