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October 11, 2008, 06:27:16 PM
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Author Topic: "select" and "cancel" buttons  (Read 2041 times)
Thundercles
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« Reply #16 on: January 15, 2008, 04:07:53 PM »

X = yes O = no always made sense to me, since the O is red and it kind of looks like the prohibited O without the line, but it doesn't really matter.  Switching button configs is annoying for the first two or three options; after I get it wrong while trying to load the game once, I'm good, usually.  Not every game even uses X/O as some combo of yes/no: I remember a few using triangle for cancel, or square being yes.  As long as the whole game is internally consistent, there's no good reason to change control schemes...well, except for that soul-sucking swap they did for Mega Man Anthology.  *shivers*

I would expend so much effort to fix that, dear god.  GIVE ME BACK MY CHILDHOOD MEGAMAN SKILLS, CAPCOM!
*weeps softly*
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andwhyisit
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« Reply #17 on: January 15, 2008, 04:58:44 PM »

Actually, I think I have a possible theory as for why the O/X swap happened.
I remember that when the Snes was brand spanking new, the A button felt very hard to reach... for the first 5minutes... I would imagine that that is more than enough time for some idiot at Sony to get "ideas".
There were uses of the B+Y control scheme during the snes era. Seiken Densetsu 2 & 3 anyone?

I am getting to the point where both feel natural to me anyway.
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Kajitani-Eizan
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« Reply #18 on: January 15, 2008, 06:48:25 PM »

There were uses of the B+Y control scheme during the snes era. Seiken Densetsu 2 & 3 anyone?

they used Y for the ring menu, then the standard B for cancel/tech and A for OK/attack, i'm pretty sure.
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ND2 v1.41 - 06/18/08, ToPGBA-J v0.20 - 08/26/05, ND3 v0.26 - 08/26/05
FSLink
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« Reply #19 on: January 19, 2008, 02:01:10 PM »

I recall a lot of Nintendo's games using B for confirm as well. I remember being annoyed at B for fire in StarFox (at least that game had a few config settings)
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ForceCube
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« Reply #20 on: January 19, 2008, 05:07:32 PM »

Not every game even uses X/O as some combo of yes/no: I remember a few using triangle for cancel, or square being yes.

I _HATE_ games that use Triangle as cancel. It's so stupid. And it made me screw up all the time when playing Shin Megami Tensei on the PS2 for the first time, because of the "Triangle = Auto Battle" feature. <_<
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Tales of Legendia is awesome.
DarkCless
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« Reply #21 on: January 30, 2008, 02:42:20 PM »

I swear the first time i played Tales of destiny or it might have been Tales of Eternia when the O was the Accept button, i thought my emulator was being stupid lol, it's always doing weird things like inverting L1 and L2 v.v i suppose i'll add my 2 cents worth, i prefer the O accept, even though i thought it was weird, playing so many japanese games i've become accustom to it. And besides i believe the translation should be as close to the japanese version as possible, but obviously in english Tongue so yeah.
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