Eh, you did get ahold of me; I just didn't say anything back because... you just told me what you were working on, there was nothing to say. *shrug* Guess I should've sent an "Okay" or something. Sorry about that.
With the squish titles idea, the name still takes up the same number of spaces. So when trying to format a line with Kruelle's name (or Mel or Dio's), just treat it's a four-letter word, regardless of how there are technically six letters there.
It'll look kind of funny, but with a translated GBC game... there's no way it's not going to look funny. (Sometimes, things had to be abbriviated even when it's still in Japanese!) Don't worry about line length being all even-looking, or you'll go insane.... More important, formating-wise, is not splitting up clauses between text boxes. Even well-written text seems all lame and choppy that way. (Sometimes it'll be unavoidable though.)
Here are some variables and how many spaces they need:
<CODE 04><$D8> - Player (actual name you input, not what Mel/Dio call you) (eight spaces)
<CODE 04><$D9> - Dio (four spaces)
<CODE 04><$DA> - Mel (four spaces)
<CODE 04><$DB> - Kruelle (four spaces)
<CODE 04><$C0><$04> - Favorite Food (seven spaces)
<CODE 04><$C0><$05> - Narikiri House (seven spaces?)
<CODE 04><$C0><$06> - Part of Funk's song (four?...I'll check later)
<CODE 06><$E8><$06> - Number of requests finished. (two spaces)
Any time an item shows up, that's eight spaces (<CODE 05><$C0><$6B> is Wing Boots).
As for the Narikiri House.... How about we change it so that the word "House" is part of the script instead of part of the name variable? So the script will say "This is the [whatever player entered] House." We can make the default entry Cosplay, and in the map location bar, take the variable out and just put "House." The only down side is that the name now takes up a whole 13 spaces in the script. XP Well, at least it's two words.
Location bar is eight spaces, iirc.
After thinking about narikiri.... Cosplayer is good enough for the narikirishi class name (except the length in the menu, but that's Cless's problem, not ours), and we might occassionally have to refer to it as "person who can become..." or something when dealing with those parts of the script that have a dual meaning to the word (the costume thing versus what kind of person they become). I guess we should treat narikiru as just another word, not a special term. "Become" should be okay for most contexts. Dress up and stuff like that is fine for some instances, but if you become a sick bastard who
helps kill thousands and thousands of people to satisfy your scholarly curiosity, that's not "dressing up." @.@
I've entertained the possibility of using squish tiles. The screenshot with Kruelle's name fully spelt out is as such. Whenever the variable width font is implemented, there should be a lot of unused font space for those. Unless there are too many namable things. I'd estimate that we'd have at least 50-60 tiles available. Many more is possible, but I don't want to be too liberal with the number in case we need to reserve some values for DTE or something.
I
think the list I gave above should be all the named things. But you remember those password parts of ToR that were the bane of many an importer? ND1 has at least three of those that I remember. I know one of them have a slight length issue but it's not too big of a deal (don't remember another one well enough). But will you be able to fix it so the game knows they're putting in the right letters?