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Author Topic: Status and demo patch contemplation (July 12th, 2009)  (Read 6963 times)
Carnivol
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« Reply #32 on: August 02, 2009, 05:52:02 AM »

Dunno what Cless wants from it, but I think it'll be awesome when the public will get to see a lot of the stuff that's been done. There's been a lot of work put into it. People who are already familiar with the game will probably notice a few things. But for those who've never played it before; it'll be interesting to see how they see things and how they might respond to certain things (especially if pointed out to them).

Of course, no text is final, yet, but I guess we can always hope! ('Cause if the demo text passes the public appreciation test, that'll certainly raise Cless&Co's confidence as far as everything else goes haha )


As for feedback? I'm sure all sorts of feedback is welcome, as long as it's presented in a readable manner! (As in: Positive and Constructive feedback = More than welcome)
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Cless
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« Reply #33 on: August 03, 2009, 10:52:43 AM »

The staff members who still have things on their plate necessary for the demo appear to be very busy, so I'm not sure how much longer until it's going to be released. I'm back to work on inserting and making additions to draft 4 of the main dialogue script.

Might as well show off the screens now.

















What type of feedback are you looking for from the demo? Or do you want us to just shut up and enjoy it? I would personally recommend the second option.

The latter, though any bug reports would be useful. I didn't find any during the two times I tested it on my PS2, though.
« Last Edit: August 03, 2009, 04:51:04 PM by Cless » Logged

SlicerSV
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« Reply #34 on: August 03, 2009, 11:14:04 AM »



OMG!  This alone makes the wait worth it!  Although yes, I went ahead and played through on throughhim's version, I've continued to wait for your release in order to play it more thoroughly and stuff.  (basically just played straight through start to finish on throughhim's, didn't do any post-game bonus stuff either)
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pedrocasilva
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« Reply #35 on: August 03, 2009, 03:04:20 PM »

What type of feedback are you looking for from the demo? Or do you want us to just shut up and enjoy it? I would personally recommend the second option.
I don't think they're expecting anything.

It's more like a "we exist" proof of existance and stuff... as well as a sneak peak. Oh, and of course... because they can.
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AHPD
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« Reply #36 on: August 03, 2009, 07:11:38 PM »



I think the text regarding abilities to be used when in battle by CPU, the emphasis applied to the word "Forbidden" is not that necessary, "disabled" i believe it would be best.

"Forbidden" has a too strong meaning, i am a native portuguese speaker, and "forbidden" is a degree much higher than a simple "not allowed".

I don't know what "forbidden" means for you native english speakers, but when brazilians when reads a forbidden sign, we feel/think something scary will happen when you ignore that forbidden warning, like "Violators will be shot, survivors will be shot again"  haha haha haha

I know "Disabled" has other uses, like people who live in whellchairs, etc. In Portuguese has another word for it, translate "disabled people" directly and listener will have a hard time to understand, this has another term. But enabled/disabled has many uses, like computer BIOSes have bunch of things to enable/disable.
I don't know how you guys feel when you read "disabled" somewhere, but i think that word would suit this line best.

Considering this a localization project, not just a direct translation, i think my comment here worth something to consider.

Best Regards; André Sato.
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pedrocasilva
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« Reply #37 on: August 03, 2009, 08:17:31 PM »

You know, I'm a native Portuguese speaker as well (albeit a European Portuguese one), as seem to be a lot of people out here (Portuguese speakers) :x and I certainly don't feel the same way about that as you.

I mean, it's like saying "don't use the world ordinary in english, it always reminds me of being yelled at in portuguese".


For non-portuguese speakers:

Ordinary: something normal
Ordinário: either someone that shows bad education or regarding talking with a slang language as a basis


You'll get used to it, it's a translation into english by english speakers/as their first language (even if it isn't the drafts are being done from that perspective, as they should). So asking for Forbidden not to be used because of the way it can sound in portuguese... I don't feel that's really valid; could be for a brazilian portuguese translation, perhaps. But this isn't it.
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Cless
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« Reply #38 on: August 03, 2009, 08:23:19 PM »

Hurrah for nitpicking already. "Disabled" sounds a lot more mechanical of a word choice than I was aiming for. Disallowed is possible, but doesn't make that significant of difference to me. Forbid also has a connotation of being a command, which is kind of the point. Maybe it should be Permitted/Forbidden. Tongue
« Last Edit: August 03, 2009, 08:36:26 PM by Cless » Logged

Yetika
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« Reply #39 on: August 03, 2009, 09:04:52 PM »

I dunno' about you guys, but sometimes I get so annoyed by an AI-controlled character spamming a spell I don't want them to cast, that I'll be saying in my head "I forbid you from using this freakin' skill/spell!" (or something to that effect) when I disable it in that menu. So in that sense, the usage is rather appropriate, if a little contextually silly.
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« Reply #40 on: August 03, 2009, 10:16:20 PM »

Although I am fine with both forbidden and disabled, it should be noted that the official localizations used disabled, for whatever that is worth. :p

(If not all, then most)
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« Reply #41 on: August 03, 2009, 10:41:44 PM »

Enabled and Disabled seem to make the most sense in usage.  Forbidden strikes me as something used for the tales of destiny unable to read tablet thus learn skill type of thing. Ie you are forbidden to use this you don't have a choice in the matter and it feels like there should be no way to enable or change that on your own.
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Cless
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« Reply #42 on: August 03, 2009, 10:55:07 PM »

it should be noted that the official localizations used disabled

To that, I say meh. Enabled and disabled both sound mechanical, and I don't like that. They don't give off the feeling that you're verbally telling your allies what they can and cannot use. In the grand scheme of things, it's a trivial thing, though. I'd just rather avoid mechanical terms for this. Heck, mechanical terms would also sound terribly awkward in the tutorial after Mint joins.

Anyway, just recently, I decided that we'd be making exceptions to the official continuity rule when it comes to most long-winded menu text (i.e. descriptions), aside from key terminology. Though the demo will be using many of them as placeholders, the final patch won't be using the official translated descriptions of items and such. There is actually some standardization across the official releases (if anyone actually noticed), but we don't really like it that much; a lot of the descriptions actually get a bit butchered in the official localizations. They tend to toss out puns and other details that they might have decided were trivial or something...
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gyozilla
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« Reply #43 on: August 03, 2009, 11:12:14 PM »

excluded, restricted, prohibited, etc
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Cless
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« Reply #44 on: August 04, 2009, 12:06:41 AM »

Some of the screenshots have been refreshed...
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dragurd
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« Reply #45 on: August 04, 2009, 12:09:12 AM »

I like the change to restricted it fits much better
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pedrocasilva
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« Reply #46 on: August 04, 2009, 12:11:49 AM »

I liked forbidden Sad

But either way is good.
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Demon000
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« Reply #47 on: August 04, 2009, 07:04:19 AM »

There's no way to please everyone Grin
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