You should be really proud of this hack. I confess I was a little skeptical that this would get done. Seems like such a hard thing to do. Guess you showed me.
It wasn't as big of a deal as it might have seemed. In a nutshell, it was just a matter of finding the code that reads in the data that determines when a character starts speaking, and making a modification that hooks an existing menu text routine to it (the same one that powers the descriptions).
I'm not actually good enough to figure out how to do that myself, but Habilain rocks.
