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Author Topic: Demo patch released! (August 12th, 2009)  (Read 3665 times)
Heimdallr
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« Reply #16 on: August 20, 2009, 08:52:25 PM »

I've never experienced anything like this before while testing the game with ePSXe or my PS2. Can you tell me what you were using to play it with?

I used ePSXe 1.7.0, running the game straight from the .bin file.
Video plugin: Pete's OpenGL Driver 1.76
Sound plugin: ePSXe's core SPU

I was using my PSP as a virtual joypad, if this helps any..
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Carnivol
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« Reply #17 on: August 20, 2009, 09:10:29 PM »

Dunno how that virtual gamepad thing works, but I'd guess there likely was an issue there somewhere (dunno if it just emulates keyboard input or if it pretends to be a normal gamepad)
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Heimdallr
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« Reply #18 on: August 20, 2009, 09:20:10 PM »

It pretends to be an actual gamepad.  Another thing about it is it works on a wifi connection, so maybe something just happened to interrupt the connection at that time...  I'll try playing the demo again using my Nyko Airflo.

Edit: I didn't encounter the problem again using this controller.  I guess either the PSP's wifi connection was interrupted or there's a problem with the homebrew itself.

I really should've tried it with a different controller before posting here.. D:
« Last Edit: August 20, 2009, 09:30:50 PM by Heimdallr » Logged
Cless
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« Reply #19 on: August 20, 2009, 10:50:37 PM »

Does it happen again while using the PSP? If so, it's probably that.

If not, it's hard to come to any sort of definite conclusion, since every computer is different.
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Heimdallr
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« Reply #20 on: August 20, 2009, 11:12:15 PM »

It didn't happen again using the PSP...  I wonder what happened the last time  Huh
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« Reply #21 on: August 20, 2009, 11:24:44 PM »

All I can do at this point is relay something Habilain told me about a month ago...

Quote
As to what happened... possibly a cosmic radiation induced error? Computers get 1 cosmic radiation error per month of uptime per gigabyte of RAM used. You have to be really unlucky still, but meh...

I don't really know anything about that, but yeah. That's one other possibility, I suppose.
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Heimdallr
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« Reply #22 on: August 20, 2009, 11:30:03 PM »

Hah, maybe that's what happened after all. Thanks.
« Last Edit: August 20, 2009, 11:36:13 PM by Heimdallr » Logged
leon.dx
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« Reply #23 on: August 21, 2009, 09:02:21 PM »

Cosmic Rays...lolwut.

Played through the demo again, this time on my PSP, works great.
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DemonFang
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« Reply #24 on: August 23, 2009, 05:31:49 PM »

I'm having a problem, too, and as usual I'm clueless about it. I seem to be having some trouble playing this on my PSP.

I ripped the game from my own personal copy (using ImgBurn), and applied the patch with no trouble. When I try running the game using the ePSXe emulator, everything works fine. The problem is when I try to convert the game to an eboot. When I try using PopStation GUI v3.00 and run the eboot on my PSP, I simply get a black screen. Nothing happens. When I tried using v2.21, my PSP says "The game could not be started. (CA000005)". I have tried compression levels 3 and 4, if that matters. I have never had this sort of issue before...what could be the problem? This usually works!
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Gibble
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« Reply #25 on: August 23, 2009, 05:50:25 PM »

are you using popsloader? you should use 3.71 - worked for me
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DemonFang
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« Reply #26 on: August 23, 2009, 06:07:50 PM »

No, I wasn't using popsloader. I was able to play Absolute Zero's translation on my PSP without it, so I figured I wouldn't need it for Cless's translation, either, since it's the same game.

Oh well. I guess I'll try it, then. Thanks!
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DemonFang
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« Reply #27 on: August 23, 2009, 06:58:47 PM »

Nope, still didn't work. I used 3.71 and now whenever I try to play the game my PSP just turns off.
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Carnivol
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« Reply #28 on: August 23, 2009, 07:55:40 PM »

Are you currently able to run any other PS1 games on it?

Could be something wrong with your setup.

Also, always make sure you've got popsloader handy, you might want to experiment with which one you use... I forgot what I was using early, but I think it might've been 4.## something.

Also, try without compression first. I dunno if compression breaks compatibility, but just give it a shot with none first.
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DemonFang
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« Reply #29 on: August 23, 2009, 08:46:37 PM »

Thanks for the help. Yes, I am currently able to run several other PS1 games with no trouble at all. Also, I tried it with no compression and that didn't seem to help. I'll try experimenting like you said. =)
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Carnivol
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« Reply #30 on: August 24, 2009, 06:52:14 AM »

I never tried the demo on my PSP (but other builds have been up and running smoothly), but I'll give it a shot later. It "should" work, though. Nothing about the demo (vs other recent test builds) should be so radically different that it'd make the game misbehave on the PSP. So there's probably just something wonky.

Anyway, digging around a bit, it seems like 3.## pops had a lot of crashing/black screen problems with the Absolute Zero patch, at least (though, I know that the battle related crashes there are not 'cause of their patch, but the game itself. Not sure about the rest)

Anyway, it's a known issue that the tool you use to create your PS1 game eboots with might be the source of the problem too (and may have been in the aforementioned case too)

Could be a case of using the wrong game ID too, but I seem to recall Phantasia working fine while using its own...
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DemonFang
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« Reply #31 on: August 24, 2009, 09:53:52 AM »

Anyway, it's a known issue that the tool you use to create your PS1 game eboots with might be the source of the problem too (and may have been in the aforementioned case too)

Is there another tool you'd suggest?
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