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Author Topic: Demo patch released! (August 12th, 2009)  (Read 7854 times)
Cless
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« on: August 12, 2009, 01:51:12 PM »

A couple weeks later than initially estimated, but here it is.

Download the patch and some patchers here
View patching instructions and information here

Not much else to say. Read the front page of the website.
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battosai
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« Reply #1 on: August 12, 2009, 01:58:40 PM »

yay cant wait to try it out!
Edit: So far so good, it works great for me.
cant wait to see the final product  Grin
« Last Edit: August 12, 2009, 02:28:04 PM by battosai » Logged
DemonFang
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« Reply #2 on: August 12, 2009, 02:50:39 PM »

I'm sooooooooooo excited!!!  Grin
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dr-nix
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« Reply #3 on: August 13, 2009, 03:01:04 PM »

Works fine. Just tried the very begining though. It was easy to patch and so on. Nice job.
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- I typed "rm -rf" and now my system won't boot!
battosai
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« Reply #4 on: August 16, 2009, 07:39:17 AM »

Edit: hrmm it appears that using a different graphic plugin it shows up so never mind what I just said....

Hey Cless, I have noticed one thing so far, haven't played to far but When you start a new game The First spoken sentence isn't subbed till the second before the next sentence starts... I have only tested it on epsxe 1.7.0 but It's kinda strange... All other spoken sentences seem properly subbed though...
« Last Edit: August 16, 2009, 08:41:40 AM by battosai » Logged
Cless
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« Reply #5 on: August 16, 2009, 09:46:19 AM »

Yeah, that sub has issues with the D3D plugins and the OpenGL plugin. There are no problems with it on the real thing, the software video plugins, and apparently the OpenGL2 plugin.
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Gibble
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« Reply #6 on: August 16, 2009, 01:33:54 PM »

Gone through the demo twice now on my psp - It works great! can't wait for the full release
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headlights
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« Reply #7 on: August 16, 2009, 09:12:26 PM »

^ Gibble did you use PSX2PSP or POPstation to convert it?
Neither works for me...
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Gibble
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« Reply #8 on: August 17, 2009, 03:36:59 AM »

I used PopstationGUI 3.00 and you have to use a compression level less that 4 (I used 3)
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leon.dx
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« Reply #9 on: August 17, 2009, 01:02:00 PM »

I just want to say that I have played through the demo a few times now and I must say, this doesn't even feel like a fan translation project, it feels like a real localization. The amount of work PP has put into this project over the years really shows it looks absolutely perfect as it is right now so I can't even imagine how much better it will get. O__O  Phantastic Work PP. You guys are the best, can't wait for the final patch. (b ' ')b
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Cless
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« Reply #10 on: August 17, 2009, 02:08:38 PM »

Nice to get some feedback on the text. nusakan0 and I have worked damn hard to go beyond our base translation (yet not take things way too far) in most places to make it sound natural and readable.

Kinda funny how things have gone since nusakan0 joined the team. I've had to re-evaluate how I see localization. Just a couple years ago I thought we'd be golden as long as we stuck with Demon Fang, Apple Gel, and the story term magitechnology. Nope! This kind of thing was way more than just borrowing legacy terms and doing a grammar cleanup here and there from the translation. I considered the state of the script shortly after Hino Rei finished checking the existing translation for accuracy issues and translating the remaining parts as nearly final (I still have a copy of the script in this state which can be very easily inserted into the game if people actually want to do comparisons. The differences are pretty large, I think).

Just before nusakan0 joined the team and started contributing edits, I was extremely conservative about changes that went into the script. With his contributions, I began to realize how much sticking to that approach wasn't going to end up with an optimal localization; games with with even just half-decent localizations still read a lot better than what we had. I loosened up a lot and started contributing more liberal edits of my own, while trying to stay within reasonable bounds (though there are places here and there where you just can't help stretching things even a little further). I think the result has been many times better.

Anyway, I'm still going slowly over the fourth draft and attempting to inject a little more life into things I didn't have any ideas for when I did the third draft, or revising stuff I did then with better ideas. I'd just about call it a fifth draft at this point. I do make a lot of small changes that would probably appear to be nitpicky to a lot of people, but I've got some kind of OCD on how I want this thing to turn out.
« Last Edit: August 17, 2009, 02:42:53 PM by Cless » Logged

rootbeerking
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« Reply #11 on: August 19, 2009, 08:42:24 PM »

Great work, I too wanna say the translation is amazing! Well worth the wait, and is a lot better than most official translations I think!

I have a question(or two I guess haha): How far does the demo go before cutting you off? or does it? I played until just before the point where Dhaos is set free, and then decided to go to sleep. I know there is no saving, but could one play through the whole game in english, if they never died or turned off the system?

Thanks. And keep up the great work. I can't wait to actually play through the full release, the wait has been more than worth it.
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Carnivol
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« Reply #12 on: August 20, 2009, 07:27:04 AM »

Great work, I too wanna say the translation is amazing! Well worth the wait, and is a lot better than most official translations I think!

I think everyone who's been involved somehow are happy to hear these things. You'd be amazed by how many times someone's been displeased with some random line of text and made it seem like it was the end of the world if it wasn't somehow improved upon. Heck, I dunno if Cless is even happy with everything in the demo as they are now, but I guess these sorts of things at least show that he might should be haha

(I'm such a big meany that I almost exclusively give him negative feedback on stuff. If I didn't comment on it, I either liked it or I missed it... though, I'm very thorough! Grin)


I have a question(or two I guess haha): How far does the demo go before cutting you off? or does it? I played until just before the point where Dhaos is set free, and then decided to go to sleep. I know there is no saving, but could one play through the whole game in english, if they never died or turned off the system?

I dunno how far after that you followed things, but the demo basically ends (resets) after a little bit of cutscene progression after that (no more interactivity).
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Heimdallr
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« Reply #13 on: August 20, 2009, 06:45:34 PM »

Maybe it's just my settings or my image but something messed up on me.  At the beginning of the demo, I went to go talk to Ami after Chester said she had something for Cless. I talked to her, she said "Oh, hello Cless" and it got stuck on that message.  It wouldn't progress no matter what button I pushed.

Chances are it's something on my end but I thought I'd let you know just in case.

PS. First post, weee.  Hello all.  I've been following this project off and on for several years.  It's amazing how much work you guys have put into it and kept at it for so long ^^
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Cless
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« Reply #14 on: August 20, 2009, 07:55:45 PM »

Maybe it's just my settings or my image but something messed up on me.  At the beginning of the demo, I went to go talk to Ami after Chester said she had something for Cless. I talked to her, she said "Oh, hello Cless" and it got stuck on that message.  It wouldn't progress no matter what button I pushed.

I've never experienced anything like this before while testing the game with ePSXe or my PS2. Can you tell me what you were using to play it with?
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Carnivol
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« Reply #15 on: August 20, 2009, 08:47:57 PM »

Haven't had that happen on me neither, and I think I might've ran through the opening of the game on almost anything and everything that will play a PS1 game at the moment  haha

Only time I've had problems was on my PS1 when I used some bad CD-R media... and when I made the cheat engine crash a couple of times when pausing emulation and resuming it.
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