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Author Topic: Super Mario Galaxy  (Read 747 times)
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Overlord
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« on: December 02, 2007, 12:10:51 AM »



MAGIC

I've only put in a few hours so far and I can only say this game is phenomenal so far. If there was any reason own a Wii, this is absolutely it. After only a couple of real highlights since launch, I was beginning to question whether or not picking up the system then was the best idea... thought perhaps curiosity got the best of me.

Zelda was great, but I could have gotten a decent version for the GameCube. Resident Evil 4 Wii Edition was mega awesome, despite being a last-gen port and coming out a whole 7 months after launch. Metroid Prime 3 was a pretty good entry into the Prime series, despite it probably being my least favorite of the trilogy (controls were amazing, but exploration felt gimped and took a backseat to combat). But now, Galaxy is finally here, and is so far, it's so good that it's rejuvenating my interest in the Wii.

I was never a huge fan of 3D Mario games. As much as I wanted to like it, Mario 64 frustrated me in places and just made me not want to play it anymore. Sunshine simply bored me after a few levels. But Galaxy is just like... wow. 1080.

There's just something so amazing about flying to the planetoids, and the way the gravity works in this game. It's so surreal... the game really has a dream-like quality to it.

The controls are fabulous. This game's impossible to do with a standard controller, especially the pointer functions. Using the pointer you can shoot stars at enemies to stun them, by pointing at them and pressing the fire button. You can also gather those shooting on the playing field by merely moving the cursor over them. It's really neat.

One thing I'm really appreciating is that the levels overall are very linear. Everything is so much more streamlined in this manner. And another is that, aside from the whole 120 stars dealie, there doesn't seem to be any real collect-a-thon crap going on! Thank goodness, that stuff's getting really old. It's great-- start at point A, go to point B and collect your star... the level's over! Although levels are "recycled" for different stars, it's different in this game. In fact, only beginning of the level seems recycled, and from then, chasing after different stars sends you off onto a different path to get it. So it's a lot less repetitive than say, Mario 64.

The visuals are simply unparalleled on the platform. In fact after playing, I'm not even sure how a more powerful platform could significantly improve them (aside from rendering them in a higher resolution). The art direction is ace. The lighting is fantastic. And the game even has glare effects that I never thought were even possible with this kind of hardware. I swear they're every bit as good as the glare effects in BioShock. On top of all that, the game has plenty of bump mapping, the textures are very clean, and I really can't say I've seen much that would benefit from more polygons. And the best part? It all runs a glorious, rock-solid 60 frames per second. I'd even go so far to say this game looks better than any that I've played on the 360 so far.

I'm beginning to wonder if this will manage to surpass RE4 for me... I wasn't expecting it.
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Demon000
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« Reply #1 on: December 02, 2007, 07:09:26 AM »

If only other developers were to take this system more seriously. It's a shame to see that only Nintendo seems to know how to take advantage of it (or is the only one willing to put a good team to work on it)  Undecided

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Hen78
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« Reply #2 on: December 02, 2007, 08:05:48 AM »

I'm not sure how you'll feel about spoilers so I shall keep the comments to a minimum.

I'm not quite as sold on the controls, although they may not be entirely to blame for the moments of IMMENSE FRUSTRATION I had with some of the much later stars* (my god, the Dreadnought's Garbage Dump can FOAD) but, then again, I'm not sure it'd be a Mario game without them Smiley

The unique Wii remote functions are fun despite still feeling a little gimmicky to me (I know I may be against popular opinion here), I don't think it'd be impossible to remap the controls for a dual stick controller but it certainly wouldn't be as fun**, my favourite example would be the rolling ball (not least of all because it's hilarious Cheesy) which of course wouldn't feel the same on an analog stick.


*if you don't mind being warned: Be prepared on the 'collect-a-thon' front btw  >_>;

**EDIT: I suppose I'm being a tad pedantic on this point, my point is it'd be doable if not very practical.
« Last Edit: December 02, 2007, 02:31:36 PM by Elazul » Logged
Goshi
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« Reply #3 on: December 04, 2007, 03:38:08 AM »

Yeah if you're aiming for all the stars the horrible collecting stuff is in it. Stuff like get 100 purple coins and a level recycle for the Mischief Comet things, aside from that though the game is fantastic. Best game on the Wii yet.
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Hoa Dao
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« Reply #4 on: December 05, 2007, 10:23:48 AM »

I haven't gotten around to making my own file on it ... maybe during winter break ... lolz.  It looks so fun though ><;;  And the Lumas! *squeesh*
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FSLink
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« Reply #5 on: December 24, 2007, 02:45:44 AM »

Yeah if you're aiming for all the stars the horrible collecting stuff is in it. Stuff like get 100 purple coins and a level recycle for the Mischief Comet things, aside from that though the game is fantastic. Best game on the Wii yet.

The 100 purple coins ones aren't too bad, a lot of them are really fun. Some of them even make a new section of the level just to grab them all in say, 3 minutes, short and fun.

The Mischief Comets do give some difficulty...(Melty Molten Daredevil run was my last star for obvious reasons...x_x)

The Dreadnought star isn't that bad, just aim at the yellow coin spots...took a few tries since you can't really make a mistake.

Overall, I loved the game, and still playing it and enjoying it, especially the soundtrack...
Gusty Garden's theme always makes me want to go back and play the Bunnies in the Wind star...

Quote
And the Lumas! *squeesh*
lol, if you're 2nd player, clicking on them makes them make the cute noises, I'd drive whoever's 1st player insane by clicking on all the Lumas over and over in the Observatory...XD
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Majinrengokusatsu
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« Reply #6 on: December 24, 2007, 03:48:07 AM »

I bought this about a week ago but have been sidetracked by Grandia 3.  Ill get to it eventually
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TOXICITY
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« Reply #7 on: January 18, 2008, 10:09:51 AM »

I've never tried super mario galaxy   probably because I dont have a Wii...but it look pretty good but the PS3 is better:P
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Overlord
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« Reply #8 on: January 18, 2008, 03:50:14 PM »

Thanks for adding nothing useful to this topic except stupid system wars crap.
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pedrocasilva
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« Reply #9 on: January 19, 2008, 10:42:01 AM »

Loved every minute of this game; shame I didn't get the time to go for the 100% completion rate; but I couldn't stop playing for a while nonetheless.
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LenaAndreia
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« Reply #10 on: January 19, 2008, 08:50:03 PM »

 So far I'm loving it. ^^ I didn't get a whole lot of time to play it because of college-related stuff, but it's the first Mario game since Yoshi's Island that I've truly enjoyed. I'm on Dusty Dunes at present (I think I have 54 stars or something) and I'm yet to hit a "pull my hair out" moment. I think it's because the controls are just so easy. Mario 64 drove me insane with the button combinations (especially because the N64 controller was a bit large for me to hold correctly). And the Lumas are far more cute than those creepy palm-tree monsters in Sunshine. LOL
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