You're forgetting one thing...what about the hit detection? Senel's moves actually goes through when they shouldn't! The primitive battle system still manage to be better on the basis that their hit detection actually works!
True, Legendia fails some times, but it was never something that costed me a gameover... that I remember.
Might be because the game was already balanced taking that into account, it was easy or I was overleveled... I dunno.
Aren't you the one that's all about being "highly demanding" about this stuff (where you went on about how Tales of Symphonia: Dawn of the New World was a serious disrespect back then)?
So yes, it still needs to be smacked for not being what a Tales game is.
I know how to separate stuff. Dawn of the New World was an insult to me and still is, regarding Namco's commitment with it, the technical result (optimization, framerate... the modeling, lack of detailed shadows, low production values) and the fact they unleashed such Tales of Recyclia: Dawn of the New Cash-in on a leading platform like that. and that I won't forgive. But I think in the midst of that the developers did their best with the limited resources they had and that the battle system is pretty good, despite some collision errors as well. You could say I don't hate the game, I "hate" Namco for being so half assed... and the game takes all the "guilt" for that, while just being the result of it.
I had fun with the game; so... I have two distinct opinions about it, really; I usually don't like to show *that* though.
Which might be not much different than what you're doing... just perhaps. (do you really hate Legendia that much? specially considering you defended it previously?)
Seems like everyone else makes a big deal about it (especially since this isn't a dungeon crawler, but a mainline RPG) that it still matters to so many (and I get the feeling Namco has also push the story too with the games).
Umm...why? Characters are suppose to be compelling because of character development! Heck, I'm still asking why I still like the characters from Tales of Phantasia when they're such flat characters, especially when characters from later installments give better character developments! Why is Chloe Valens so great? What kind of well written character development does she have that's so compelling?
I wouldn't class any Tales game as having great character development... and my favorite Tales character EVER is Arche from Tales of Phantasia. Why do I like her? erm... can't really say, I just do, I'm sure it has to do with the character design and cheerful personality. As for Chloe... I liked her ever since I saw her character design... just like I absolutely loved Tear at first sight, that or the Red Hair for the upcoming Tales of Graces. Most characters I like I also like their character design, so I'd say it's a mix.
I also think a lot of the so called "simpler characters" are more coherent than some overly complex ones that attempt to have character development but in the end often contradict themselves.
I can't really explain; nor do I think all things have to be rational.