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Author Topic: From Past to Future, The Day the Games stood Turned  (Read 3615 times)
Joseph
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« Reply #16 on: March 08, 2009, 02:24:47 PM »

Namco wouldn't have the balls to do HD sprites.
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Craymel
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« Reply #17 on: March 08, 2009, 03:04:37 PM »

Namco wouldn't have the balls to do HD sprites.

Uhg that is sooo true.
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pesmerga00
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« Reply #18 on: March 08, 2009, 04:55:30 PM »

I'm gonna agree with Goshi here. I think Phantasia has had enough remakes and time in the spot light. After I play the **** out of Clesses patch when its finally released I'm putting Phantasia in the closet for when my kids are old enough to enjoy it in its full patched glory.

What Namco really needs to get to work on is a PS3 exclusive Tales game or release some of the Team Destiny PS2 titles translated over PSN... and monkeys will fly out of my butt the day that happens.

Can I get a fellow fanboy to cry on?
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Craymel
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« Reply #19 on: March 08, 2009, 09:36:37 PM »

Just use you're pillow like I'm doing.
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Osvir
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« Reply #20 on: March 11, 2009, 09:18:53 PM »

Though that would be awesome...

Another remake which is very well done:

MediEvil PSX
http://i13.photobucket.com/albums/a281/nerolnauj/juegos/Medievil/screen9.jpg

MediEvil Resurrection PSP
http://tothegame.com/res/game/3872/feature/2005-02-04/screen12_large.jpg

I have both of these games (just got em recently via Playstation Store), I have to say that in MediEvil PSX I barely understood the story (cept for that which I had read on wikipedia and similar sites). The story wasn't very well done, in Resurrection everything has been boosted. Dialogues A LOT, I find myself laughing out loud constantly due to the humour. I believe this is a rather old game too (the remake) so I'm not expecting any surprises.

But this is kinda where I want to go with this thread, or rather why I began it. "Which remakes are good? Which are bad?" to generalize it.

EDIT: Changed the picture (PSX one) as the previous were below viewable quality (too dark).
« Last Edit: March 11, 2009, 09:21:14 PM by Osvir » Logged
Goshi
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« Reply #21 on: March 12, 2009, 11:35:09 PM »

Ok, time to mention other remakes then.

Final Fantasy Tactics: War of Lions is well quite a disaster. Sound effects sound like the result of early sound emulation for the PS1. Skill animations are laggy which is an issue since most of the time you'll be using skills. And a much of new abilities and equipment which further ruin the games already shaky balance. (Move + 3 was the only reason you would use a male generic. Now that females get it too there's no point in using a male generic)

The multiplayer is nice though and its what Final Fantasy Tactics Advance's (Both of them) multiplayer should have been (Though the poor balance somewhat harms it). Plus there's more optional things to do within the game which means more spending time playing the game and the new translation is very welcome. Despite these though I still stick by the PS1 version.


Disgaea had two ports with added features as well. The PSP version is actually the definite version of the game. It has multiplayer, new events, more battles and a whole new storyline as well. The DS version is the same as the PSP version only it adds a new character and Prinny commentary. However the DS version has awful music, weaker graphics and some frame rate issues (Though the latter is not really such a big deal). Its still playable but IMO, the PSP version is better. The fact they converted a PS2 game into a NDS game is pretty impressive though.

Its too bad the ports don't go and fix the balance though (Majins and Angels are too uber, bows and spears are useless, monster units are also useless, swords are too powerful, unique characters outside of Laharl and Pleinair are too weak...)
« Last Edit: March 12, 2009, 11:37:55 PM by Goshi » Logged

Osvir
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« Reply #22 on: March 13, 2009, 12:34:33 AM »

There's something about the old good Playstation ^^ the first one that is.

The Disgaea remake I've heard is better than the original. True? I actually tried playing Disgaea (Hour of Darkness) on my Playstation 2 but I became very annoyed by the slow speed during battle mode. I heard they enhanced it in the PSP versionen as well, so that it goes much faster.

Another thing I want to add in about Disgaea, can't you like... get your characters (and weapons!) to level 99999? :p "Strength" of characters and weapons are in other words "relevant".

Kingdom Hearts RE: Chains of Memories, that's a really good remake as well. Even though the original already is a good game I value the remake more. Voices, animations and stuff like that really gets to me. The bad part of this remake is that this game IS an exact copy of the GBA version. The "difference" is, 3D, voices, animations etc. etc. but you create a room in the same manner, you attack in the same manner, you encounter enemies in the same manner, the story progresses the same. I got bored by the GBA version when I had played approximately half through, and the in the remake I got bored when I got to the last level with Sora.

Adding in another concept and a question to this thread, which games would you like to see remade?
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Yetika
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« Reply #23 on: March 13, 2009, 02:48:47 AM »

Adding in another concept and a question to this thread, which games would you like to see remade?
Narikiri Dungeon 1. The original GBC version is a pain the hiney to hack (but I loved playing the game), and I'd like to see what it'd be like as a modern handheld game (3D or 2D style, I don't mind either way). I also want to see the story expanded on a bit, especially regarding character's pasts and the sidequests (maybe some stuff from the KataReki novel could get included Cheesy).

There's also a large number of Final Fantasy fans wanting an Final Fantasy VII remake on the PS3, which I'd like to see too. It'd be neat to see the script get a retranslation (then again, nostalgists will cry foul on that), and the graphical upgrade would be nice eye-candy too if the hardware test teaser video is any indication.

I'd also like to see a (faithful) remake of The Secret of Monkey Island, with Ron Gilbert at the head. As much as I loved The Curse of Monkey Island, I don't want to see it done in the style of the latter half of the series. A spiritual sequel could be nice, though. I just wish Adventure Games like that hadn't fallen out of favour with today's average gamers.
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Goshi
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« Reply #24 on: March 14, 2009, 03:38:59 AM »

I'd also like to see a (faithful) remake of The Secret of Monkey Island, with Ron Gilbert at the head. As much as I loved The Curse of Monkey Island, I don't want to see it done in the style of the latter half of the series.

Yeah when I first played Escape from Monkey Island it felt weird since the game used keyboard controls as opposed to mouse controls. I'm pretty sure Curse of Monkey Island remained mostly the same to the first two games though. Except that you had a different way of using the interaction menu.
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« Reply #25 on: March 14, 2009, 08:07:34 AM »

I would love an Eternia remake, with aerial system and much more freedoom.
Heck, even make Chat and Max part of the story, like ToDr did with side characters!
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Goshi
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« Reply #26 on: March 15, 2009, 02:56:52 PM »

Quote
Another thing I want to add in about Disgaea, can't you like... get your characters (and weapons!) to level 99999? :p "Strength" of characters and weapons are in other words "relevant".

Clearly, you haven't even seen what post-game is like. Also max level is 9999, one cipher too many.
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Osvir
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« Reply #27 on: March 20, 2009, 03:09:03 AM »

Quote
Clearly, you haven't even seen what post-game is like. Also max level is 9999, one cipher too many.

Nitpicker!



No, I don't know what post-game is like. I guess I assumed wrong then. I presented that sentance and that thought wrong in my post. It was supposed to go something like: "Isn't Strength based on relevancy of the level of weapons and the characters?".

But I value Disgaea, Disgaea 2 as good games. As well as Makai Kingdom and Soul Nomad & The World Eaters. They are just way too time consuming in my opinion. So I'll probably never get to post-game. But this is off the track.

One game I would like to see remade is Final Fantasy VI, which I think is much better than the revolution: Final Fantasy VII. Final Fantasy VII were just there at the right time and the right place. Imagine Final Fantasy VI being released at that time for platform, namely the Playstation. Of course with the graphics, which probably were the biggest "revolution" about Final Fantasy VII. It was a huge leap from Final Fantasy VI. I think that Final Fantasy VI got the most interesting characters and the most interesting story.

There aren't REALLY many differences between Final Fantasy VI and VII battle mode-wise. Materia and Esper's aren't that different. Materia, gains new spells from AP temporarily and temporary stats. Espers, gains new spells from AP permanently and stats permanently as you level up. You equip both. In Final Fantasy VI you have armor from tip to toe, in Final Fantasy VII you have a bracelet and a weapon...Huh (I personally dig the whole "outfit" type of RPG's, where you can equip boots, shields, leg armor, torso, gauntlets etc. etc.).

The one thing I dislike with Final Fantasy VI is that all characters are so general. Almost everybody can use the same weapons and similar, they aren't very individual. But can't really blame the game with those graphics. They attack the same, look the same, special attacks aren't very "flashy" in any kind of way. If they make a remake for the DS, I do hope they individualise the character's fighting styles.
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Kevassa
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« Reply #28 on: March 20, 2009, 08:04:32 AM »

Final Fantasy 6... one of my old RPGs when I was a toddler.
I liked it then but now I look back and I see how horrible the character development was.
I beleive that if they make a remake they should put a lot more effort on the characters rather than battle. I want to see more about the little painter...
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Hoa Dao
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« Reply #29 on: March 20, 2009, 01:09:00 PM »

HAven't been reading the whole thread, but I do agree with the lack of character development in FF6.  You know in parts where you take whatever charcter you want? (like, on the way to Zozo, I think) some characters have the same script (especially if it doesn't specify their name).

The second half probably died in terms of character development. XD

I think it's because there are too many characters.

But it's still a good game. Yay Hyper Wrists! (I only have the GBA version.  I don't know if Hyper Wrists were something else...)
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« Reply #30 on: March 20, 2009, 04:23:53 PM »

*sigh*
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