Bandai Namco is doing a brand new RPG (and IP) for Nintendo's Wii, 'Fragile'. The game is being co-developed by Third Party outfit tri-Crescendo (who worked with Bandai Namco and Monolith Soft on Baten Kaitos and Baten Kaitos Origins, as well as the solo Xbox 360 effort Eternal Sonota) and Bandai Namco's own team that brought the fantastic Japanese-only strategy RPG 'Venus & Braves' to the PlayStation 2 in 2006.
Trailer/Teaser:->
http://www.gametrailers.c...layer/28268.html?type=wmv->
http://www.youtube.com/watch?v=yYGj2VvrBR4"Ah Hotaru. This Star, it's this sort of vastness the Earth is overflowing with people, but every person thinks "why am I alone?" It’s because their mind is rot with madness. And to end this madness I must destroy that world, and to do that, I must locate the virus."
Website:->
http://fragile.namco-ch.net/ (BGM from the game/trailer)Tidbits:- The game is set in a future world that "lost its light"
- Set out to find out why people town have disappeared, the town is empty except for animals and spectres.
- Your character, a boy named Seto, travels this moonlight-bathed world in hope to find other human beings [it seems like the moon could play an extensive role in this game, given that it's even mentioned in the subtitle].
- Your only tools will be your flashlight and your metal or wood tools, which can serve as weapons. With your flashlight you'll be able to dissipate the fog, and even interact with the environments, solve puzzles, and uncover enemies.- Joining main character Seto are at least three additional characters: Ren, Sai and Kuro.
- Ren is the white-haired girl who, as previously revealed, is the subject of Seto's search.
- Sai is another female character who meets up with Seto midway through his travels.
- Kuro is a boy who, like Seto, is searching through this world of ruins.
- His search is centered in the Tokyo Tower area as he attempts to find the location depicted in a picture. He feels finding this location will help reveal the past that he has forgotten.
- Although the game might look like a horror game, the game is really more of a human drama story.
- Wide array of different environments, including a train station, theme park and a hotel.
- Various short stories and sketch arts on walls and stuff throughout the game hinting at the world before.
- Contest in three of Mediawork's magazines where readers can submit their own short stories and sketches, two of which will be picked to be implemented into the game.
- The game transitions seamlessly into battle against all varieties of creatures, some who move in groups
- Wii remote acts as two essential tools – a flash light to explore the environment, and a sound-detector using the microphone to reveal invisible spirits.
- When in battle, you keep using the nunchuck to move your character around, and use buttons on the Wiimote to perform attacks.
- You have to select your weapons based off the current enemy.
Images:That is all (uff)