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pedrocasilva
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« Reply #16 on: July 10, 2008, 08:04:48 AM »

Mitsuda is involved:

Quote
Yasunori Mitsuda On Chrono Trigger DS: 'Finally!'
[SIZE="1"]The music composer reflects on the hit RPG and how it made him cry.[/SIZE]

Chrono Trigger, originally released for the Super Nintendo in 1995, is undeniably one of the greatest and most influential RPGs of the 16-bit era. Created by a "dream team" of producers (including Dragon Quest's Yuji Horii and Final Fantasy's Hironobu Sakaguchi), the innovative, engaging epic wound up selling millions worldwide -- and also making a name out of a young Yasunori Mitsuda, the composer who wrote the great majority of the game's soundtrack.

Now Chrono Trigger is getting a port to the Nintendo DS, and in an interview with Japan's Weekly Famitsu this week, Mitsuda (who's on the DS team as the game's sound director) admits to being just as excited about it as his fans. "When I first heard about this, my first response was 'Finally!'," he says. "That's partly because it was my debut work, but it's still a very deep, very high-quality game even when you play it today. I'm very interested in seeing what kids today think about it when they play it, so from that perspective, it was a very happy piece of news."

For Mitsuda, who had joined Square a year previous as a sound engineer, Chrono Trigger is both a fond memory and one of the greatest trials of his life. "I couldn't even count all the memories it brings up," he recalls. "I was in a slump because I couldn't compose anything, I was going to the hospital regularly for stomach ulcers while I worked, I had a hard-drive crash and lost nearly 40 in-progress tracks...great, I guess I'm only remembering the negative things! But when the entire staff gathered around to watch the ending, I wound up crying anyway (a lot of other staffers were just as deeply moved). I think all of us put a lot of our emotion into the game."

The DS version of Chrono Trigger has a winter release date in Japan, and while little has been said yet about the new features this enhanced port will include, Mitsuda promises that fans won't be disappointed. "I think a lot of [Famitsu] readers were hoping for a Chrono Trigger port, and now we're finally making that wish come true," he comments. "I had the music for the Nintendo DS version stay as close as possible to the SNES original, so I think you'll like how it turns out. Whether you're playing for the first time or reflecting on the past as you go, I hope all of you enjoy it."
Source: http://www.1up.com/do/newsStory?cId=3168602

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lonerurouni187
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« Reply #17 on: July 10, 2008, 08:20:46 PM »

Awesome game, im starting to remember all the great things about it....
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Craymel
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« Reply #18 on: July 11, 2008, 03:08:20 PM »

oh god yes. graphics aren't everything, but good god FF7's are terrible. specifically, of course, the lego models on the maps. even if they were to do a remake on DS, i would hope they improve the map models, a lot.

"That guy are sick" all I have to say about ff7s translation.

I saw the debut trailer and it's pretty much the same music and graphics. What I mean by music is it's still the same 16 but music from the snes. There is apparently going to be a new dungeon or something. The controls will be made to fit with the ds stylus and that's about it. They didn't have to make a 3d remake but they could have at least upgraded the 2D. 2D has been evolving since the 16 bit era it hasn't just stayed the same. Also they could upgrade the quality of the music as well. Those are a few complaints I have but it's nice that they even considered doing a port. I'm still questioning the motives for this though.
« Last Edit: July 11, 2008, 06:25:06 PM by Craymel » Logged
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