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Author Topic: To anyone really familiar with this game...  (Read 2783 times)
Cless
Overlord
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« on: January 11, 2007, 08:09:42 AM »

Do you know if skit/screen chat titles are displayed -anywhere- in the game?

The game has a list of titles for them but I have no idea if they're used anywhere.

If for some reason we don't have the physical space to fit everything, we could cannibalize the space used for them to fit the other stuff...
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Leroy
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« Reply #1 on: January 11, 2007, 08:41:45 AM »

There is a hut where you can replay all the skits you've seen.
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« Reply #2 on: January 11, 2007, 08:45:19 AM »

They have the titles there? Or do they just tell you to select a number like every other game?
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Leroy
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« Reply #3 on: January 11, 2007, 08:56:14 AM »

I can check the game when I get home.. but I do know that at least Abyss and Destiny displayed the titles in their respective skit viewers. Actually, I don't even remember where the hut is in Destiny 2.. but I'm sure I can check a map or something from a Japanese site. The titles may also be displayed at the top of the skit screen.. I think some games have done this too.. I'll check that as well.
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Kogahazan
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« Reply #4 on: January 11, 2007, 10:51:47 AM »

It doesn't show the title for the skit while the skit is going on, at least during normal play. Dunno about that hut. Looking at this screen from Master LL's site shows no title.

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Xeroma
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« Reply #5 on: January 11, 2007, 05:56:04 PM »

Could've sworn they were in the sound test myself, but I'd have to check.
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Aileron
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« Reply #6 on: January 12, 2007, 07:06:08 PM »

The hut(Northeast of Cresta) shows the numbers and titles for the skits but they're not displayed during the game.
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gyozilla
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« Reply #7 on: January 12, 2007, 07:26:35 PM »

It's in the sound test as well.
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Leroy
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« Reply #8 on: January 14, 2007, 10:03:00 AM »

They are used in the hut.

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« Reply #9 on: January 31, 2007, 11:42:41 AM »

Does anyone recognize this? It's obviously related to memory cards and such, but uhh... it's in a different file from all the normal memory card save/load messages.

Some of these messages just seem REALLY weird to me (why the hell would a game ask you to remove a memory card!?). Some of them are kind of frustrating and annoying to translate anyway.

Don't know if they are even used in the game... most of them seem redundant, and just written in a more annoying way than in the other file. Either way, I can't test the contents of this file...

#JMP($9F0)

#WRITE(asmptr, $590)
// 9F0
にメモリーカード(PS2)が<LINE>
挿入されていません。<LINE>
 <LINE>
このままではデータのセーブが行えません。<LINE>
<END>

#WRITE(asmptr, $5B0)
// A50
にメモリーカード(PS2)を<LINE>
差して下さい。<END>

#WRITE(asmptr, $5C8)
#WRITE(asmptr, $630)
#WRITE(asmptr, $6F8)
// A80
 <LINE>
<END>

#WRITE(asmptr, $5E0)
#WRITE(asmptr, $644)
#WRITE(asmptr, $70C)
// A88
    このままゲームを開始しますか?    <LINE>
 <LINE>
<$09><$35><$00><$00><$00>はい  <$09><$36><$00><$00><$00>いいえ<END>

#WRITE(asmptr, $618)
// AD0
のメモリーカード(PS2)に<LINE>
アクセスできません。<END>

#WRITE(asmptr, $690)
// B08
のメモリーカード(PS2)の<LINE>
空き容量が不足しています。<LINE>
 <LINE>
このゲームのデータをセーブする為には最低<LINE>
以下の空き容量が必要です。<LINE>
 <LINE>
・セーブデータ(新規作成)  <END>

#WRITE(asmptr, $69C)
// BA8
%3d<END>

#WRITE(asmptr, $6C0)
// BB0
KB<LINE>
・中断データ(新規作成)    <END>

#WRITE(asmptr, $6E4)
// BD0
KB<END>

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highfly
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« Reply #10 on: January 31, 2007, 12:17:27 PM »

Here's a very quick translation.
Basically it's the text when you begin a game and you don't have a Memory Card inserted or it doesn't have enough space to save anymore.

#JMP($9F0)

#WRITE(asmptr, $590)
// 9F0
// にメモリーカード(PS2)が<LINE>
// 挿入されていません。<LINE>
//  <LINE>
// このままではデータのセーブが行えません。<LINE>
<END>
There is no Memory Card (PS2)<LINE>
inserted.<LINE>
 <LINE>
If you continue you cannot save your game.<LINE>
<END>


#WRITE(asmptr, $5B0)
// A50
// にメモリーカード(PS2)を<LINE>
// 差して下さい。<END>
Please insert a<LINE>
Memory Card (PS2)<END>

#WRITE(asmptr, $5C8)
#WRITE(asmptr, $630)
#WRITE(asmptr, $6F8)
// A80
 <LINE>
<END>

#WRITE(asmptr, $5E0)
#WRITE(asmptr, $644)
#WRITE(asmptr, $70C)
// A88
//     このままゲームを開始しますか?    <LINE>
//  <LINE>
// <$09><$35><$00><$00><$00>はい  <$09><$36><$00><$00><$00>いいえ<END>
Do wish to start the game like this?<LINE>
 <LINE>
<$09><$35><$00><$00><$00>Yes<$09><$36><$00><$00><$00>No<END>

#WRITE(asmptr, $618)
// AD0
// のメモリーカード(PS2)に<LINE>
// アクセスできません。<END>
Cannot access<LINE>
Memory Card (PS2).<END>

#WRITE(asmptr, $690)
// B08
// のメモリーカード(PS2)の<LINE>
// 空き容量が不足しています。<LINE>
//  <LINE>
// このゲームのデータをセーブする為には最低<LINE>
// 以下の空き容量が必要です。<LINE>
//  <LINE>
// ・セーブデータ(新規作成)  <END>
Insufficient memory on<LINE>
Memory Card (PS2).<LINE>
 <LINE>
To save your game you need<LINE>
more free space.<LINE>
 <LINE>
Save Data (New Slot)<END>

#WRITE(asmptr, $69C)
// BA8
%3d<END>

#WRITE(asmptr, $6C0)
// BB0
KB<LINE>
// ・中断データ(新規作成)    <END>
Other Data (New Slot)<END>

#WRITE(asmptr, $6E4)
// BD0
KB<END>
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« Reply #11 on: January 31, 2007, 12:41:31 PM »

okay, one last thing...

The game has text that shows evidence of support (or at least, planned support) for 4 memory cards plugged in.

However, as far as I can tell, the game NEVER gives you the option of selecting a different memory card slot to access, so it always selects slot 1 by default.

But I don't have a PS2 multitap, however I would think it'd be funny if the option for selecting other memory card slots suddenly becomes available with one: I already have two memory cards, but I'm still not given an option to select slot 2 anywhere...

Can someone confirm? The game is annoying in that it creates a lot of the memory card message by fusing two substrings together (the memory card slot number and the main message). Since this fusion conforms to Japanese grammatical standards, it can be incredibly annoying trying to create workarounds for them. Some of the messages I've put down are slightly wonkier than usual as a result. But if it only reads from slot 1 no matter what we can ditch the slot variable substring and write a more natural one in the main message string.
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Cless Aileron
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« Reply #12 on: February 01, 2007, 05:25:06 PM »

I happen to have a PS2 Multitap on hand.

Just so you know, I only have one PS2 Memory Card, mainly because I never had a need to have a second one.  I don't know if having another memory card might do something.

That being said, I happen to test it out right now by placing my memory card in the second slot of the multitap and hooking it to the system.  I was given the message that there was no memory card in Slot 1.  I then proceeded to load it and the Continue option was grayed out.  Couldn't do a thing to load it off a different slot.

So in my testing, I wasn't able to load any games off the memory card in a different slot of the Multitap.  Like I said, I only have one PS2 Memory Card.  If you need it to be tested with more than one memory card with the multitap, I'll see what I can do...unless someone beats me to it.
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« Reply #13 on: February 01, 2007, 11:32:51 PM »

Interesting...

No one else knows anything about this? I don't want to jump the gun on my decision making here, before I release the next rar with updated files...
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gyozilla
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« Reply #14 on: February 02, 2007, 12:27:18 AM »

I'll try to check it this weekend.
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saito
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« Reply #15 on: April 13, 2007, 04:54:45 PM »

The game usually makes a search in all the slots if a multitab is inserted in this order:

1-A,1-B,1-C,1-D,and 2.

Note that if the multitab is inserted in the control pad port number two, will be shown as this:

1,2-A,2-B,2-C and 2-D.

also note that the game must have a build in text that is used to display if there is a corrupted saved game, well this option is rare to display, but could be useful if can be translated.

 about memory card check while the multitab is pluged, i have made some tests, and some consoles can load some games from diferent memory cards, so this problem relies using different memory cards brands as well as using other multitab brands in others consoles.

I use a multitab brand called "venom" so this can be used as a feedback.
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