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Author Topic: Battle Text  (Read 562 times)
ryochan
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« on: June 30, 2008, 05:11:05 PM »

Note: Please correct anything I may mess up. My friend and I will try to do what we can but she's a college student and right now we're only able to use her copy.  Also I don't have Japanese Font working on my browser but I use NJStar and it looks right. Hopefully it is.

//In this file: Battle text
//Status: Level 1

#VAR(Table, TABLE)
#ADDTBL("tod2dump.tbl", Table)

#ACTIVETBL(Table)
#VAR(ptr, CUSTOMPOINTER)
#CREATEPTR(ptr, "LINEAR", $-2AEA80, 32)

#VAR(asmptr, CUSTOMPOINTER)
#CREATEPTR(asmptr, "LINEAR", $-2AEA80, 16)

#JMP($52580, $53137)

#WRITE(ptr, $51C04)
//Offset 0x52580
|<END>

#WRITE(ptr, $51C00)
//Offset 0x52588
{<END>

#WRITE(ptr, $51BFC)
//Offset 0x52590
ˆÙí‘Ï«<END>
Resist Abnormalities

#WRITE(ptr, $51BF8)
//Offset 0x525A0
HP‰ñ•œ<END>
Recover HP

#WRITE(ptr, $51BF4)
//Offset 0x525A8
ˆÅ’ïR<END>
Resist Dark (or Darkness)

#WRITE(ptr, $51BF0)
//Offset 0x525B0
ΛՕR<END>
Resist Light

#WRITE(ptr, $51BEC)
//Offset 0x525B8
•—’ïR<END>
Resist Wind

#WRITE(ptr, $51BE8)
//Offset 0x525C0
‰Î’ïR<END>
Resist Fire

#WRITE(ptr, $51BE4)
//Offset 0x525C8
…’ïR<END>
Resist Water

#WRITE(ptr, $51BE0)
//Offset 0x525D0
’n’ïR<END>
Resist Earth

#WRITE(ptr, $51BDC)
//Offset 0x525D8
‰r¥<END>
Aria

#WRITE(ptr, $51BD8)
//Offset 0x525E0
TP‰ñ•œ<END>
Recover TP

#WRITE(ptr, $51BD4)
//Offset 0x525E8
SP‰ñ•œ<END>
Recover SP
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Cless
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« Reply #1 on: July 01, 2008, 01:45:53 AM »

Thanks! The Japanese didn't paste properly, but it won't be difficult to figure out what it belongs to.
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ryochan
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« Reply #2 on: July 06, 2008, 10:34:16 PM »

This isn't all in order.  We are having some issues with a handful due to not being sure where they show up or why.  I've placed notes on ones we're not 100% on, and encourage alteration as needed.

#WRITE(ptr, $51BD0)
//Offset 0x525F0
幸運<END>
Luck

#WRITE(ptr, $51BCC)
//Offset 0x525F8
回避<END>
Evasion

#WRITE(ptr, $51BC8)
//Offset 0x52600
命中<END>
Hit

#WRITE(ptr, $51BC4)
//Offset 0x52608
知性<END>
Intelligence

#WRITE(ptr, $51BC0)
//Offset 0x52610
防御<END>
Hit

#WRITE(ptr, $51BBC)
//Offset 0x52618
攻撃<END>
Strike

#WRITE(ptr, $51BB8)
//Offset 0x52620
停止<END>
Stop

#WRITE(ptr, $51BB4)
//Offset 0x52628
鈍足<END>
Slow

#WRITE(ptr, $51BB0)
//Offset 0x52630
凍結<END>
Frozen

#WRITE(ptr, $51BAC)
//Offset 0x52638
麻痺<END>
Paralysis

#WRITE(ptr, $51BA8)
//Offset 0x52640
衰弱<END>
Weakness

#WRITE(ptr, $51BA4)
//Offset 0x52648
毒<END>
Poison

#WRITE(ptr, $51BA0)
//Offset 0x52650
状態、すなわち<$0406000000>スピリッツブラスター<$0407000000>時がチャンス!
<END>
Condition: Use Spirit Blaster when there's a chance.<END>
NOTE: She's a bit more sure of this one than I am

#WRITE(ptr, $51B9C)
//Offset 0x52690
普段は使用できませんが、一定時間SPが常にフルに保たれる<END>
Always Use, Maintain full SP at all times<END>
NOTE:  Not 100% on this one but it does make sense for the series
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ryochan
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« Reply #3 on: August 18, 2008, 06:33:12 PM »

VERY small update.  I am hoping that, once all the family visits are over, I can steal my friend's brain for some more translation reconstruction!  For now, these are the things I can understand on my own.  They seem to possibly be enemy battle text.

#WRITE(ptr, $51A5C)
//Offset 0x530B0
自爆した!<END>
Self-Destruct

#WRITE(ptr, $51A58)
//Offset 0x530C0
逃走した・・・<END>
Escaped

#WRITE(ptr, $51A54)
//Offset 0x530D0
全滅した・・・<END>
Completely Destroyed

Also an edit on a previous submission

#WRITE(ptr, $51BC0)
//Offset 0x52610
防御<END>
Defense  (I had put 'hit' for some reason)
« Last Edit: August 18, 2008, 06:34:53 PM by ryochan » Logged
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