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August 29, 2008, 10:56:35 AM
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Battle Text
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Topic: Battle Text (Read 562 times)
ryochan
Newbie
Posts: 3
Battle Text
«
on:
June 30, 2008, 05:11:05 PM »
Note: Please correct anything I may mess up. My friend and I will try to do what we can but she's a college student and right now we're only able to use her copy. Also I don't have Japanese Font working on my browser but I use NJStar and it looks right. Hopefully it is.
//In this file: Battle text
//Status: Level 1
#VAR(Table, TABLE)
#ADDTBL("tod2dump.tbl", Table)
#ACTIVETBL(Table)
#VAR(ptr, CUSTOMPOINTER)
#CREATEPTR(ptr, "LINEAR", $-2AEA80, 32)
#VAR(asmptr, CUSTOMPOINTER)
#CREATEPTR(asmptr, "LINEAR", $-2AEA80, 16)
#JMP($52580, $53137)
#WRITE(ptr, $51C04)
//Offset 0x52580
|<END>
#WRITE(ptr, $51C00)
//Offset 0x52588
{<END>
#WRITE(ptr, $51BFC)
//Offset 0x52590
ˆÙí‘Ï«<END>
Resist Abnormalities
#WRITE(ptr, $51BF8)
//Offset 0x525A0
HP‰ñ•œ<END>
Recover HP
#WRITE(ptr, $51BF4)
//Offset 0x525A8
ˆÅ’ïR<END>
Resist Dark (or Darkness)
#WRITE(ptr, $51BF0)
//Offset 0x525B0
ΛՕR<END>
Resist Light
#WRITE(ptr, $51BEC)
//Offset 0x525B8
•—’ïR<END>
Resist Wind
#WRITE(ptr, $51BE8)
//Offset 0x525C0
‰Î’ïR<END>
Resist Fire
#WRITE(ptr, $51BE4)
//Offset 0x525C8
…’ïR<END>
Resist Water
#WRITE(ptr, $51BE0)
//Offset 0x525D0
’n’ïR<END>
Resist Earth
#WRITE(ptr, $51BDC)
//Offset 0x525D8
‰r¥<END>
Aria
#WRITE(ptr, $51BD8)
//Offset 0x525E0
TP‰ñ•œ<END>
Recover TP
#WRITE(ptr, $51BD4)
//Offset 0x525E8
SP‰ñ•œ<END>
Recover SP
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Cless
Overlord
Administrator
Hero Member
Posts: 1,503
Re: Battle Text
«
Reply #1 on:
July 01, 2008, 01:45:53 AM »
Thanks! The Japanese didn't paste properly, but it won't be difficult to figure out what it belongs to.
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ryochan
Newbie
Posts: 3
Re: Battle Text
«
Reply #2 on:
July 06, 2008, 10:34:16 PM »
This isn't all in order. We are having some issues with a handful due to not being sure where they show up or why. I've placed notes on ones we're not 100% on, and encourage alteration as needed.
#WRITE(ptr, $51BD0)
//Offset 0x525F0
幸運<END>
Luck
#WRITE(ptr, $51BCC)
//Offset 0x525F8
回避<END>
Evasion
#WRITE(ptr, $51BC8)
//Offset 0x52600
命中<END>
Hit
#WRITE(ptr, $51BC4)
//Offset 0x52608
知性<END>
Intelligence
#WRITE(ptr, $51BC0)
//Offset 0x52610
防御<END>
Hit
#WRITE(ptr, $51BBC)
//Offset 0x52618
攻撃<END>
Strike
#WRITE(ptr, $51BB8)
//Offset 0x52620
停止<END>
Stop
#WRITE(ptr, $51BB4)
//Offset 0x52628
鈍足<END>
Slow
#WRITE(ptr, $51BB0)
//Offset 0x52630
凍結<END>
Frozen
#WRITE(ptr, $51BAC)
//Offset 0x52638
麻痺<END>
Paralysis
#WRITE(ptr, $51BA8)
//Offset 0x52640
衰弱<END>
Weakness
#WRITE(ptr, $51BA4)
//Offset 0x52648
毒<END>
Poison
#WRITE(ptr, $51BA0)
//Offset 0x52650
状態、すなわち<$0406000000>スピリッツブラスター<$0407000000>時がチャンス!
<END>
Condition: Use Spirit Blaster when there's a chance.<END>
NOTE: She's a bit more sure of this one than I am
#WRITE(ptr, $51B9C)
//Offset 0x52690
普段は使用できませんが、一定時間SPが常にフルに保たれる<END>
Always Use, Maintain full SP at all times<END>
NOTE: Not 100% on this one but it does make sense for the series
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ryochan
Newbie
Posts: 3
Re: Battle Text
«
Reply #3 on:
August 18, 2008, 06:33:12 PM »
VERY small update. I am hoping that, once all the family visits are over, I can steal my friend's brain for some more translation reconstruction! For now, these are the things I can understand on my own. They seem to possibly be enemy battle text.
#WRITE(ptr, $51A5C)
//Offset 0x530B0
自爆した!<END>
Self-Destruct
#WRITE(ptr, $51A58)
//Offset 0x530C0
逃走した・・・<END>
Escaped
#WRITE(ptr, $51A54)
//Offset 0x530D0
全滅した・・・<END>
Completely Destroyed
Also an edit on a previous submission
#WRITE(ptr, $51BC0)
//Offset 0x52610
防御<END>
Defense (I had put 'hit' for some reason)
«
Last Edit: August 18, 2008, 06:34:53 PM by ryochan
»
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