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Author Topic: Battle Text  (Read 4380 times)
ryochan
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« on: June 30, 2008, 05:11:05 PM »

Note: Please correct anything I may mess up. My friend and I will try to do what we can but she's a college student and right now we're only able to use her copy.  Also I don't have Japanese Font working on my browser but I use NJStar and it looks right. Hopefully it is.

//In this file: Battle text
//Status: Level 1

#VAR(Table, TABLE)
#ADDTBL("tod2dump.tbl", Table)

#ACTIVETBL(Table)
#VAR(ptr, CUSTOMPOINTER)
#CREATEPTR(ptr, "LINEAR", $-2AEA80, 32)

#VAR(asmptr, CUSTOMPOINTER)
#CREATEPTR(asmptr, "LINEAR", $-2AEA80, 16)

#JMP($52580, $53137)

#WRITE(ptr, $51C04)
//Offset 0x52580
|<END>

#WRITE(ptr, $51C00)
//Offset 0x52588
{<END>

#WRITE(ptr, $51BFC)
//Offset 0x52590
ˆÙí‘Ï«<END>
Resist Abnormalities

#WRITE(ptr, $51BF8)
//Offset 0x525A0
HP‰ñ•œ<END>
Recover HP

#WRITE(ptr, $51BF4)
//Offset 0x525A8
ˆÅ’ïR<END>
Resist Dark (or Darkness)

#WRITE(ptr, $51BF0)
//Offset 0x525B0
ΛՕR<END>
Resist Light

#WRITE(ptr, $51BEC)
//Offset 0x525B8
•—’ïR<END>
Resist Wind

#WRITE(ptr, $51BE8)
//Offset 0x525C0
‰Î’ïR<END>
Resist Fire

#WRITE(ptr, $51BE4)
//Offset 0x525C8
…’ïR<END>
Resist Water

#WRITE(ptr, $51BE0)
//Offset 0x525D0
’n’ïR<END>
Resist Earth

#WRITE(ptr, $51BDC)
//Offset 0x525D8
‰r¥<END>
Aria

#WRITE(ptr, $51BD8)
//Offset 0x525E0
TP‰ñ•œ<END>
Recover TP

#WRITE(ptr, $51BD4)
//Offset 0x525E8
SP‰ñ•œ<END>
Recover SP
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Cless
Overlord
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« Reply #1 on: July 01, 2008, 01:45:53 AM »

Thanks! The Japanese didn't paste properly, but it won't be difficult to figure out what it belongs to.
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ryochan
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« Reply #2 on: July 06, 2008, 10:34:16 PM »

This isn't all in order.  We are having some issues with a handful due to not being sure where they show up or why.  I've placed notes on ones we're not 100% on, and encourage alteration as needed.

#WRITE(ptr, $51BD0)
//Offset 0x525F0
幸運<END>
Luck

#WRITE(ptr, $51BCC)
//Offset 0x525F8
回避<END>
Evasion

#WRITE(ptr, $51BC8)
//Offset 0x52600
命中<END>
Hit

#WRITE(ptr, $51BC4)
//Offset 0x52608
知性<END>
Intelligence

#WRITE(ptr, $51BC0)
//Offset 0x52610
防御<END>
Hit

#WRITE(ptr, $51BBC)
//Offset 0x52618
攻撃<END>
Strike

#WRITE(ptr, $51BB8)
//Offset 0x52620
停止<END>
Stop

#WRITE(ptr, $51BB4)
//Offset 0x52628
鈍足<END>
Slow

#WRITE(ptr, $51BB0)
//Offset 0x52630
凍結<END>
Frozen

#WRITE(ptr, $51BAC)
//Offset 0x52638
麻痺<END>
Paralysis

#WRITE(ptr, $51BA8)
//Offset 0x52640
衰弱<END>
Weakness

#WRITE(ptr, $51BA4)
//Offset 0x52648
毒<END>
Poison

#WRITE(ptr, $51BA0)
//Offset 0x52650
状態、すなわち<$0406000000>スピリッツブラスター<$0407000000>時がチャンス!
<END>
Condition: Use Spirit Blaster when there's a chance.<END>
NOTE: She's a bit more sure of this one than I am

#WRITE(ptr, $51B9C)
//Offset 0x52690
普段は使用できませんが、一定時間SPが常にフルに保たれる<END>
Always Use, Maintain full SP at all times<END>
NOTE:  Not 100% on this one but it does make sense for the series
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ryochan
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« Reply #3 on: August 18, 2008, 06:33:12 PM »

VERY small update.  I am hoping that, once all the family visits are over, I can steal my friend's brain for some more translation reconstruction!  For now, these are the things I can understand on my own.  They seem to possibly be enemy battle text.

#WRITE(ptr, $51A5C)
//Offset 0x530B0
自爆した!<END>
Self-Destruct

#WRITE(ptr, $51A58)
//Offset 0x530C0
逃走した・・・<END>
Escaped

#WRITE(ptr, $51A54)
//Offset 0x530D0
全滅した・・・<END>
Completely Destroyed

Also an edit on a previous submission

#WRITE(ptr, $51BC0)
//Offset 0x52610
防御<END>
Defense  (I had put 'hit' for some reason)
« Last Edit: August 18, 2008, 06:34:53 PM by ryochan » Logged
ryochan
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« Reply #4 on: September 02, 2008, 08:21:23 PM »

A lot of the stuff in this .txt is hard to translate without knowing the location of said things, or in some cases, what one was doing before.  Several seem to be almost nothing (like the 'no' further down) or half-sentences, meaning likely they are linked to other parts of the game coding script.  We'll try the next large area soon.

#WRITE(ptr, $51B10)
//Offset 0x52E88
<$0406000000><特技習得><$0407000000><END>
Learn Special Skill(s)

#WRITE(ptr, $51B0C)
//Offset 0x52EA0
-Battle Memo-<END>

#WRITE(ptr, $51B08)
//Offset 0x52EB0
勝手にスペクタクルズ<END>

#WRITE(ptr, $51B04)
//Offset 0x52EC8
<$090E000000><END>

#WRITE(ptr, $51B00)
//Offset 0x52ED0
<$090A000000><END>

#WRITE(ptr, $51AFC)
//Offset 0x52ED8
<$0908000000><END>

#WRITE(ptr, $51AF8)
//Offset 0x52EE0
<$0907000000><END>

#WRITE(ptr, $51AF4)
//Offset 0x52EE8
装備品が全滅した・・・<END>
Equipment is destroyed

#WRITE(ptr, $51AF0)
//Offset 0x52F00
しました<END>

#WRITE(ptr, $51AEC)
//Offset 0x52F10
対スロットLV上昇<END>

#WRITE(ptr, $51AE8)
//Offset 0x52F28
最大HPが上昇<END>

#WRITE(ptr, $51AE4)
//Offset 0x52F38
スロット効果が発動し、<END>

#WRITE(ptr, $51AE0)
//Offset 0x52F50
弱:<END>
Weakness

#WRITE(ptr, $51ADC)
//Offset 0x52F58
耐:<END>
Endurance

#WRITE(ptr, $51AD8)
//Offset 0x52F60
闇<END>
Dark(ness)

#WRITE(ptr, $51AD4)
//Offset 0x52F68
光<END>
Light

#WRITE(ptr, $51AD0)
//Offset 0x52F70
風<END>
Wind

#WRITE(ptr, $51ACC)
//Offset 0x52F78
火<END>
Fire

#WRITE(ptr, $51AC8)
//Offset 0x52F80
水<END>
Water

#WRITE(ptr, $51AC4)
//Offset 0x52F88
地<END>
Earth

#WRITE(ptr, $51AC0)
//Offset 0x52F90
具現結晶<END>
Crystal embodiment  (I believe that I saw a discussion on this set of words once, but if so I forget the decision made on it.  So I left the literal translation in place)

#WRITE(ptr, $51ABC)
//Offset 0x52FA0
追加晶術<END>

#WRITE(ptr, $51AB8)
//Offset 0x52FB0
秘奥義<END>

#WRITE(ptr, $51AB4)
//Offset 0x52FB8
追加特技<END>

#WRITE(ptr, $51AB0)
//Offset 0x52FC8
<$0407000000>」を得ました<END>
profit has been made

#WRITE(ptr, $51AAC)
//Offset 0x52FE0
称号「<$0406000000><END>
Title

#WRITE(ptr, $51AA8)
//Offset 0x52FF0
が、なんか失敗・・<END>
Seems like a failure/mistake


#WRITE(ptr, $51AA4)
//Offset 0x53008
を料理しました<END>
"...was cooked"


#WRITE(ptr, $51AA0)
//Offset 0x53018
の<END>
no

#WRITE(ptr, $51A80)
//Offset 0x53060
-秘奥義-<END>

The following are more assumptions and should be checked for game location.
 We're fairly sure they are menu commands, however

#WRITE(ptr, $51A7C)
//Offset 0x53070
設定<END>
Configuration (Settings)

#WRITE(ptr, $51A78)
//Offset 0x53078
状態<END>
(Current) Status or Condition


#WRITE(ptr, $51A74)
//Offset 0x53080
料理<END>
Cooking

#WRITE(ptr, $51A70)
//Offset 0x53088
付加<END>

#WRITE(ptr, $51A6C)
//Offset 0x53090
道具<END>
Tool(s) ((I would really check this one's location))

#WRITE(ptr, $51A68)
//Offset 0x53098
装備<END>
Equipment

#WRITE(ptr, $51A64)
//Offset 0x530A0
作戦<END>
Tactics (Could also be Strategy)

#WRITE(ptr, $51A60)
//Offset 0x530A8
術技<END>
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KBTKaiser
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« Reply #5 on: September 18, 2008, 05:48:37 AM »

Okay...lessee...

#WRITE(ptr, $51C04)
//Offset 0x52580
-<END>

#WRITE(ptr, $51C00)
//Offset 0x52588
+<END>

These are probably inbattle stat modifier identification when you pause to bring up the menu or stop to change targets, the stats/status involved listed.  They could also be cooking effect listings...

Also, Strike should be noting the "Attack" stat.

----

#WRITE(ptr, $51BA0)
//Offset 0x52650
状態、すなわち<$0406000000>スピリッツブラスター<$0407000000>時がチャンス!
<END>
Condition: Use Spirit Blaster when there's a chance.<END>
NOTE: She's a bit more sure of this one than I am

#WRITE(ptr, $51B9C)
//Offset 0x52690
普段は使用できませんが、一定時間SPが常にフルに保たれる<END>
Always Use, Maintain full SP at all times<END>
NOTE:  Not 100% on this one but it does make sense for the series

I have reason to believe that these are technically one status chaining to status files together.

There probably is something in front of 状態 beforehand, as that phrase means "...Status, in other words, chance of Spirit Blaster activation"

The 2nd phrase is "While normally unusable, SP will remain at full for a set amount of time."

----

#WRITE(ptr, $51A5C)
//Offset 0x530B0
自爆した!<END>
It Self-Destructed

#WRITE(ptr, $51A58)
//Offset 0x530C0
逃走した・・・<END>
Party Escaped

#WRITE(ptr, $51A54)
//Offset 0x530D0
全滅した・・・<END>
Party Defeated

#WRITE(ptr, $51B08)
//Offset 0x52EB0
勝手にスペクタクルズ<END>
Used Spectral Lens immediately (Harold auto-uses a Spectral Lens when you're in battle against an unidentified monster.)

I put in my edits here.
These are all large inbattle display bar text, I think.  The self-destruct one is probably one of the enemies.

----

#WRITE(ptr, $51AE0)
//Offset 0x52F50
弱:<END>
Weakness

#WRITE(ptr, $51ADC)
//Offset 0x52F58
耐:<END>
Resistance

#WRITE(ptr, $51AD8)
//Offset 0x52F60
闇<END>
Dark(ness)

#WRITE(ptr, $51AD4)
//Offset 0x52F68
光<END>
Light

#WRITE(ptr, $51AD0)
//Offset 0x52F70
風<END>
Wind

#WRITE(ptr, $51ACC)
//Offset 0x52F78
火<END>
Fire

#WRITE(ptr, $51AC8)
//Offset 0x52F80
水<END>
Water

#WRITE(ptr, $51AC4)
//Offset 0x52F88
地<END>
Earth

This is probably inbattle enemy status display regarding elemental reistances and weaknesses.  They could also be related to cooking.

----

#WRITE(ptr, $51AF0)
//Offset 0x52F00
しました<END>

#WRITE(ptr, $51AEC)
//Offset 0x52F10
対スロットLV上昇<END>
Companion Slot Level Up

#WRITE(ptr, $51AE8)
//Offset 0x52F28
最大HPが上昇<END>
Max HP Increased

#WRITE(ptr, $51AE4)
//Offset 0x52F38
スロット効果が発動し、<END>
Slot Ability Activation,

Post battle text regarding special slot upgrades, such has Max HP Series(Mercenary[Machinery?]/Warrior/Elite/General/Marshall) and Slot Upgrade series(Platinum/Mithril/Stardust/Orihalcon/Meteoric) boosting its companion slot.

----

#WRITE(ptr, $51AB0)
//Offset 0x52FC8
<$0407000000>」を得ました<END>
has been crafted

Probably Rune Bottle Refining

----

#WRITE(ptr, $51AA8)
//Offset 0x52FF0
が、なんか失敗・・<END>
but it was a failure...

#WRITE(ptr, $51AA4)
//Offset 0x53008
を料理しました<END>
"...was cooked"

Cooking results.  Success means the 2nd file will be displayed, failure tacks on the 1st file.

----

#WRITE(ptr, $51A74)
//Offset 0x53080
料理<END>
Cooking

#WRITE(ptr, $51A6C)
//Offset 0x53090
道具<END>
Items

#WRITE(ptr, $51A68)
//Offset 0x53098
装備<END>
Equipment

#WRITE(ptr, $51A64)
//Offset 0x530A0
作戦<END>
Tactics (Could also be Strategy)

#WRITE(ptr, $51A60)
//Offset 0x530A8
術技<END>
Artes/Techs

Menu Option Text for these.

#WRITE(ptr, $51A70)
//Offset 0x53088
付加<END>

#WRITE(ptr, $51A7C)
//Offset 0x53070
設定<END>
Configuration (Settings)

#WRITE(ptr, $51A78)
//Offset 0x53078
状態<END>
Status

I can't seem to find these on the menu or inbattle...

...Well I think that's what I can find at the moment.
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Current Games: Tales of Destiny 2(PS2, 1 Clear), Tales of Rebirth(PS2, 1 Clear), Tales of the Abyss(PS2), Tales of Symphonia(PS2), Tales of the Tempest(DS), Tales of Innocence(DS)
ryochan
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« Reply #6 on: September 18, 2008, 04:20:15 PM »

#WRITE(ptr, $51BA0)
//Offset 0x52650
状態、すなわち<$0406000000>スピリッツブラスター<$0407000000>時がチャンス!
<END>
Condition: Use Spirit Blaster when there's a chance.<END>
NOTE: She's a bit more sure of this one than I am

#WRITE(ptr, $51B9C)
//Offset 0x52690
普段は使用できませんが、一定時間SPが常にフルに保たれる<END>
Always Use, Maintain full SP at all times<END>
NOTE:  Not 100% on this one but it does make sense for the series

I have reason to believe that these are technically one status chaining to status files together.

There probably is something in front of 状態 beforehand, as that phrase means "...Status, in other words, chance of Spirit Blaster activation"

The 2nd phrase is "While normally unusable, SP will remain at full for a set amount of time."

I glanced at the full post, and you're probably right on the locations.  I'm glad you could understand some of the ones we couldn't.  I'm quoting these as you also seem to be accurate on them.

Somehow we managed to miss the modifier to get the negative on the second one when we were working it.  Thanks for the corrections Smiley
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Fujibayashi_Lord
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« Reply #7 on: September 18, 2008, 09:51:59 PM »

Note: Please correct anything I may mess up. My friend and I will try to do what we can but she's a college student and right now we're only able to use her copy.  Also I don't have Japanese Font working on my browser but I use NJStar and it looks right. Hopefully it is.

//In this file: Battle text
//Status: Level 1

#VAR(Table, TABLE)
#ADDTBL("tod2dump.tbl", Table)

#ACTIVETBL(Table)
#VAR(ptr, CUSTOMPOINTER)
#CREATEPTR(ptr, "LINEAR", $-2AEA80, 32)

#VAR(asmptr, CUSTOMPOINTER)
#CREATEPTR(asmptr, "LINEAR", $-2AEA80, 16)

#JMP($52580, $53137)

#WRITE(ptr, $51C04)
//Offset 0x52580
|<END>

#WRITE(ptr, $51C00)
//Offset 0x52588
{<END>

#WRITE(ptr, $51BFC)
//Offset 0x52590
ˆÙí‘Ï«<END>
Resist Abnormalities

#WRITE(ptr, $51BF8)
//Offset 0x525A0
HP‰ñ•œ<END>
Recover HP

#WRITE(ptr, $51BF4)
//Offset 0x525A8
ˆÅ’ïR<END>
Resist Dark (or Darkness)

#WRITE(ptr, $51BF0)
//Offset 0x525B0
ΛՕR<END>
Resist Light

#WRITE(ptr, $51BEC)
//Offset 0x525B8
•—’ïR<END>
Resist Wind

#WRITE(ptr, $51BE8)
//Offset 0x525C0
‰Î’ïR<END>
Resist Fire

#WRITE(ptr, $51BE4)
//Offset 0x525C8
…’ïR<END>
Resist Water

#WRITE(ptr, $51BE0)
//Offset 0x525D0
’n’ïR<END>
Resist Earth

#WRITE(ptr, $51BDC)
//Offset 0x525D8
‰r¥<END>
Aria

#WRITE(ptr, $51BD8)
//Offset 0x525E0
TP‰ñ•œ<END>
Recover TP

#WRITE(ptr, $51BD4)
//Offset 0x525E8
SP‰ñ•œ<END>
Recover SP

i was translating the battle text as well so yeah you didn't mess up. is there any part of the game that no one translated yet that needs translating? I really want to help out.
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